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/*
* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Color.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/PaintContext.h>
namespace Web::Painting {
enum class ShadowPlacement {
Outer,
Inner,
};
struct ShadowData {
Gfx::Color color;
int offset_x;
int offset_y;
int blur_radius;
int spread_distance;
ShadowPlacement placement;
};
void paint_box_shadow(PaintContext&, Gfx::IntRect const&, Vector<ShadowData> const&);
void paint_text_shadow(PaintContext&, Layout::LineBoxFragment const&, Vector<ShadowData> const&);
}
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