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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLBodyElement.h>
#include <LibWeb/HTML/HTMLHtmlElement.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Layout/FormattingContext.h>
#include <LibWeb/Page/BrowsingContext.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/BorderPainting.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Layout {
void Box::paint(PaintContext& context, PaintPhase phase)
{
if (!is_visible())
return;
if (phase == PaintPhase::Background) {
paint_background(context);
paint_box_shadow(context);
}
if (phase == PaintPhase::Border) {
paint_border(context);
}
if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
auto content_rect = absolute_rect();
auto margin_box = box_model().margin_box();
Gfx::FloatRect margin_rect;
margin_rect.set_x(absolute_x() - margin_box.left);
margin_rect.set_width(width() + margin_box.left + margin_box.right);
margin_rect.set_y(absolute_y() - margin_box.top);
margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
context.painter().draw_rect(enclosing_int_rect(padded_rect()), Color::Cyan);
context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
}
if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && verify_cast<DOM::Element>(*dom_node()).is_focused()) {
context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
}
}
void Box::paint_border(PaintContext& context)
{
auto borders_data = Painting::BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
.left = computed_values().border_left(),
};
Painting::paint_all_borders(context, bordered_rect(), normalized_border_radius_data(), borders_data);
}
void Box::paint_background(PaintContext& context)
{
// If the body's background properties were propagated to the root element, do no re-paint the body's background.
if (is_body() && document().html_element()->should_use_body_background_properties())
return;
Gfx::IntRect background_rect;
Color background_color = computed_values().background_color();
auto* background_layers = &computed_values().background_layers();
if (is_root_element()) {
// CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
background_rect = context.viewport_rect();
// Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
// user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element.
if (document().html_element()->should_use_body_background_properties()) {
background_layers = document().background_layers();
background_color = document().background_color(context.palette());
}
} else {
background_rect = enclosing_int_rect(padded_rect());
}
// HACK: If the Box has a border, use the bordered_rect to paint the background.
// This way if we have a border-radius there will be no gap between the filling and actual border.
if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
background_rect = enclosing_int_rect(bordered_rect());
Painting::paint_background(context, background_rect, background_color, background_layers, normalized_border_radius_data());
}
void Box::paint_box_shadow(PaintContext& context)
{
auto box_shadow_data = computed_values().box_shadow();
if (!box_shadow_data.has_value())
return;
auto resolved_box_shadow_data = Painting::BoxShadowData {
.offset_x = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this),
.offset_y = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this),
.blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this),
.color = box_shadow_data->color
};
Painting::paint_box_shadow(context, enclosing_int_rect(bordered_rect()), resolved_box_shadow_data);
}
Painting::BorderRadiusData Box::normalized_border_radius_data()
{
return Painting::normalized_border_radius_data(*this, bordered_rect(),
computed_values().border_top_left_radius(),
computed_values().border_top_right_radius(),
computed_values().border_bottom_right_radius(),
computed_values().border_bottom_left_radius());
}
// https://www.w3.org/TR/css-display-3/#out-of-flow
bool Box::is_out_of_flow(FormattingContext const& formatting_context) const
{
// A box is out of flow if either:
// 1. It is floated (which requires that floating is not inhibited).
if (!formatting_context.inhibits_floating() && computed_values().float_() != CSS::Float::None)
return true;
// 2. It is "absolutely positioned".
switch (computed_values().position()) {
case CSS::Position::Absolute:
case CSS::Position::Fixed:
return true;
case CSS::Position::Static:
case CSS::Position::Relative:
case CSS::Position::Sticky:
break;
}
return false;
}
HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const
{
// FIXME: It would be nice if we could confidently skip over hit testing
// parts of the layout tree, but currently we can't just check
// m_rect.contains() since inline text rects can't be trusted..
HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
for_each_child_in_paint_order([&](auto& child) {
auto child_result = child.hit_test(position, type);
if (child_result.layout_node)
result = child_result;
});
return result;
}
void Box::set_needs_display()
{
if (!is_inline()) {
browsing_context().set_needs_display(enclosing_int_rect(absolute_rect()));
return;
}
Node::set_needs_display();
}
bool Box::is_body() const
{
return dom_node() && dom_node() == document().body();
}
void Box::set_offset(const Gfx::FloatPoint& offset)
{
if (m_offset == offset)
return;
m_offset = offset;
did_set_rect();
}
void Box::set_size(const Gfx::FloatSize& size)
{
if (m_size == size)
return;
m_size = size;
did_set_rect();
}
Gfx::FloatPoint Box::effective_offset() const
{
if (m_containing_line_box_fragment)
return m_containing_line_box_fragment->offset();
return m_offset;
}
const Gfx::FloatRect Box::absolute_rect() const
{
Gfx::FloatRect rect { effective_offset(), size() };
for (auto* block = containing_block(); block; block = block->containing_block()) {
rect.translate_by(block->effective_offset());
}
return rect;
}
void Box::set_containing_line_box_fragment(LineBoxFragment& fragment)
{
m_containing_line_box_fragment = fragment.make_weak_ptr();
}
StackingContext* Box::enclosing_stacking_context()
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (!is<Box>(ancestor))
continue;
auto& ancestor_box = verify_cast<Box>(*ancestor);
if (!ancestor_box.establishes_stacking_context())
continue;
VERIFY(ancestor_box.stacking_context());
return ancestor_box.stacking_context();
}
// We should always reach the Layout::InitialContainingBlock stacking context.
VERIFY_NOT_REACHED();
}
void Box::before_children_paint(PaintContext& context, PaintPhase phase)
{
NodeWithStyleAndBoxModelMetrics::before_children_paint(context, phase);
// FIXME: Support more overflow variations.
if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden) {
context.painter().save();
context.painter().add_clip_rect(enclosing_int_rect(bordered_rect()));
}
}
void Box::after_children_paint(PaintContext& context, PaintPhase phase)
{
NodeWithStyleAndBoxModelMetrics::after_children_paint(context, phase);
// FIXME: Support more overflow variations.
if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden)
context.painter().restore();
}
}
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