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/*
* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/FunctionObject.h>
#include <LibWeb/Bindings/IDLAbstractOperations.h>
#include <LibWeb/Bindings/IdleDeadlineWrapper.h>
#include <LibWeb/CSS/Parser/Parser.h>
#include <LibWeb/CSS/ResolvedCSSStyleDeclaration.h>
#include <LibWeb/Crypto/Crypto.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/EventDispatcher.h>
#include <LibWeb/HTML/BrowsingContext.h>
#include <LibWeb/HTML/EventLoop/EventLoop.h>
#include <LibWeb/HTML/MessageEvent.h>
#include <LibWeb/HTML/PageTransitionEvent.h>
#include <LibWeb/HTML/Scripting/ClassicScript.h>
#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
#include <LibWeb/HTML/Storage.h>
#include <LibWeb/HTML/Timer.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/HighResolutionTime/Performance.h>
#include <LibWeb/Layout/InitialContainingBlock.h>
#include <LibWeb/Page/Page.h>
#include <LibWeb/RequestIdleCallback/IdleDeadline.h>
#include <LibWeb/Selection/Selection.h>
namespace Web::HTML {
// https://html.spec.whatwg.org/#run-the-animation-frame-callbacks
void run_animation_frame_callbacks(DOM::Document& document, double)
{
// FIXME: Bring this closer to the spec.
document.window().animation_frame_callback_driver().run();
}
class IdleCallback : public RefCounted<IdleCallback> {
public:
explicit IdleCallback(Function<JS::Completion(NonnullRefPtr<RequestIdleCallback::IdleDeadline>)> handler, u32 handle)
: m_handler(move(handler))
, m_handle(handle)
{
}
~IdleCallback() = default;
JS::Completion invoke(NonnullRefPtr<RequestIdleCallback::IdleDeadline> deadline) { return m_handler(move(deadline)); }
u32 handle() const { return m_handle; }
private:
Function<JS::Completion(NonnullRefPtr<RequestIdleCallback::IdleDeadline>)> m_handler;
u32 m_handle { 0 };
};
NonnullRefPtr<Window> Window::create_with_document(DOM::Document& document)
{
return adopt_ref(*new Window(document));
}
Window::Window(DOM::Document& document)
: DOM::EventTarget()
, m_associated_document(document)
, m_performance(make<HighResolutionTime::Performance>(*this))
, m_crypto(Crypto::Crypto::create())
, m_screen(CSS::Screen::create({}, *this))
{
}
Window::~Window() = default;
void Window::set_wrapper(Badge<Bindings::WindowObject>, Bindings::WindowObject& wrapper)
{
m_wrapper = wrapper.make_weak_ptr();
}
void Window::alert(String const& message)
{
if (auto* page = this->page())
page->client().page_did_request_alert(message);
}
bool Window::confirm(String const& message)
{
if (auto* page = this->page())
return page->client().page_did_request_confirm(message);
return false;
}
String Window::prompt(String const& message, String const& default_)
{
if (auto* page = this->page())
return page->client().page_did_request_prompt(message, default_);
return {};
}
// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-settimeout
i32 Window::set_timeout(Bindings::TimerHandler handler, i32 timeout, JS::MarkedVector<JS::Value> arguments)
{
return run_timer_initialization_steps(move(handler), timeout, move(arguments), Repeat::No);
}
// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-setinterval
i32 Window::set_interval(Bindings::TimerHandler handler, i32 timeout, JS::MarkedVector<JS::Value> arguments)
{
return run_timer_initialization_steps(move(handler), timeout, move(arguments), Repeat::Yes);
}
// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-cleartimeout
void Window::clear_timeout(i32 id)
{
m_timers.remove(id);
}
// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-clearinterval
void Window::clear_interval(i32 id)
{
m_timers.remove(id);
}
void Window::deallocate_timer_id(Badge<Timer>, i32 id)
{
m_timer_id_allocator.deallocate(id);
}
// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#timer-initialisation-steps
i32 Window::run_timer_initialization_steps(Bindings::TimerHandler handler, i32 timeout, JS::MarkedVector<JS::Value> arguments, Repeat repeat, Optional<i32> previous_id)
{
// 1. Let thisArg be global if that is a WorkerGlobalScope object; otherwise let thisArg be the WindowProxy that corresponds to global.
// 2. If previousId was given, let id be previousId; otherwise, let id be an implementation-defined integer that is greater than zero and does not already exist in global's map of active timers.
auto id = previous_id.has_value() ? previous_id.value() : m_timer_id_allocator.allocate();
// FIXME: 3. If the surrounding agent's event loop's currently running task is a task that was created by this algorithm, then let nesting level be the task's timer nesting level. Otherwise, let nesting level be zero.
// 4. If timeout is less than 0, then set timeout to 0.
if (timeout < 0)
timeout = 0;
// FIXME: 5. If nesting level is greater than 5, and timeout is less than 4, then set timeout to 4.
// 6. Let callerRealm be the current Realm Record, and calleeRealm be global's relevant Realm.
// FIXME: Implement this when step 9.2 is implemented.
// 7. Let initiating script be the active script.
// 8. Assert: initiating script is not null, since this algorithm is always called from some script.
// 9. Let task be a task that runs the following substeps:
auto task = [weak_window = make_weak_ptr(), handler = move(handler), timeout, arguments = move(arguments), repeat, id]() mutable {
auto window = weak_window.strong_ref();
if (!window)
return;
// 1. If id does not exist in global's map of active timers, then abort these steps.
if (!window->m_timers.contains(id))
return;
handler.visit(
// 2. If handler is a Function, then invoke handler given arguments with the callback this value set to thisArg. If this throws an exception, catch it, and report the exception.
[&](Bindings::CallbackType& callback) {
if (auto result = Bindings::IDL::invoke_callback(callback, window->wrapper(), arguments); result.is_error())
HTML::report_exception(result);
},
// 3. Otherwise:
[&](String const& source) {
// 1. Assert: handler is a string.
// FIXME: 2. Perform HostEnsureCanCompileStrings(callerRealm, calleeRealm). If this throws an exception, catch it, report the exception, and abort these steps.
// 3. Let settings object be global's relevant settings object.
auto& settings_object = window->associated_document().relevant_settings_object();
// 4. Let base URL be initiating script's base URL.
auto url = window->associated_document().url();
// 5. Assert: base URL is not null, as initiating script is a classic script or a JavaScript module script.
// 6. Let fetch options be a script fetch options whose cryptographic nonce is initiating script's fetch options's cryptographic nonce, integrity metadata is the empty string, parser metadata is "not-parser-inserted", credentials mode is initiating script's fetch options's credentials mode, and referrer policy is initiating script's fetch options's referrer policy.
// 7. Let script be the result of creating a classic script given handler, settings object, base URL, and fetch options.
auto script = HTML::ClassicScript::create(url.basename(), source, settings_object, url);
// 8. Run the classic script script.
(void)script->run();
});
// 4. If id does not exist in global's map of active timers, then abort these steps.
if (!window->m_timers.contains(id))
return;
switch (repeat) {
// 5. If repeat is true, then perform the timer initialization steps again, given global, handler, timeout, arguments, true, and id.
case Repeat::Yes:
window->run_timer_initialization_steps(handler, timeout, move(arguments), repeat, id);
break;
// 6. Otherwise, remove global's map of active timers[id].
case Repeat::No:
window->m_timers.remove(id);
break;
}
};
// FIXME: 10. Increment nesting level by one.
// FIXME: 11. Set task's timer nesting level to nesting level.
// 12. Let completionStep be an algorithm step which queues a global task on the timer task source given global to run task.
auto completion_step = [weak_window = make_weak_ptr(), task = move(task)]() mutable {
auto window = weak_window.strong_ref();
if (!window)
return;
HTML::queue_global_task(HTML::Task::Source::TimerTask, *window->wrapper(), move(task));
};
// 13. Run steps after a timeout given global, "setTimeout/setInterval", timeout, completionStep, and id.
auto timer = Timer::create(*this, timeout, move(completion_step), id);
m_timers.set(id, timer);
timer->start();
// 14. Return id.
return id;
}
// https://html.spec.whatwg.org/multipage/imagebitmap-and-animations.html#run-the-animation-frame-callbacks
i32 Window::request_animation_frame(NonnullOwnPtr<Bindings::CallbackType> js_callback)
{
return m_animation_frame_callback_driver.add([this, js_callback = move(js_callback)](auto) mutable {
// 3. Invoke callback, passing now as the only argument,
auto result = Bindings::IDL::invoke_callback(*js_callback, {}, JS::Value(performance().now()));
// and if an exception is thrown, report the exception.
if (result.is_error())
HTML::report_exception(result);
});
}
void Window::cancel_animation_frame(i32 id)
{
m_animation_frame_callback_driver.remove(id);
}
void Window::did_set_location_href(Badge<Bindings::LocationObject>, AK::URL const& new_href)
{
auto* browsing_context = associated_document().browsing_context();
if (!browsing_context)
return;
browsing_context->loader().load(new_href, FrameLoader::Type::Navigation);
}
void Window::did_call_location_reload(Badge<Bindings::LocationObject>)
{
auto* browsing_context = associated_document().browsing_context();
if (!browsing_context)
return;
browsing_context->loader().load(associated_document().url(), FrameLoader::Type::Reload);
}
void Window::did_call_location_replace(Badge<Bindings::LocationObject>, String url)
{
auto* browsing_context = associated_document().browsing_context();
if (!browsing_context)
return;
auto new_url = associated_document().parse_url(url);
browsing_context->loader().load(move(new_url), FrameLoader::Type::Navigation);
}
bool Window::dispatch_event(NonnullRefPtr<DOM::Event> event)
{
return DOM::EventDispatcher::dispatch(*this, event, true);
}
JS::Object* Window::create_wrapper(JS::GlobalObject& global_object)
{
return &global_object;
}
// https://www.w3.org/TR/cssom-view-1/#dom-window-innerwidth
int Window::inner_width() const
{
// The innerWidth attribute must return the viewport width including the size of a rendered scroll bar (if any),
// or zero if there is no viewport.
if (auto const* browsing_context = associated_document().browsing_context())
return browsing_context->viewport_rect().width();
return 0;
}
// https://www.w3.org/TR/cssom-view-1/#dom-window-innerheight
int Window::inner_height() const
{
// The innerHeight attribute must return the viewport height including the size of a rendered scroll bar (if any),
// or zero if there is no viewport.
if (auto const* browsing_context = associated_document().browsing_context())
return browsing_context->viewport_rect().height();
return 0;
}
Page* Window::page()
{
return associated_document().page();
}
Page const* Window::page() const
{
return associated_document().page();
}
NonnullRefPtr<CSS::CSSStyleDeclaration> Window::get_computed_style(DOM::Element& element) const
{
return CSS::ResolvedCSSStyleDeclaration::create(element);
}
NonnullRefPtr<CSS::MediaQueryList> Window::match_media(String media)
{
auto media_query_list = CSS::MediaQueryList::create(associated_document(), parse_media_query_list(CSS::Parser::ParsingContext(associated_document()), media));
associated_document().add_media_query_list(media_query_list);
return media_query_list;
}
Optional<CSS::MediaFeatureValue> Window::query_media_feature(CSS::MediaFeatureID media_feature) const
{
// FIXME: Many of these should be dependent on the hardware
// https://www.w3.org/TR/mediaqueries-5/#media-descriptor-table
switch (media_feature) {
case CSS::MediaFeatureID::AnyHover:
return CSS::MediaFeatureValue(CSS::ValueID::Hover);
case CSS::MediaFeatureID::AnyPointer:
return CSS::MediaFeatureValue(CSS::ValueID::Fine);
case CSS::MediaFeatureID::AspectRatio:
return CSS::MediaFeatureValue(CSS::Ratio(inner_width(), inner_height()));
case CSS::MediaFeatureID::Color:
return CSS::MediaFeatureValue(8);
case CSS::MediaFeatureID::ColorGamut:
return CSS::MediaFeatureValue(CSS::ValueID::Srgb);
case CSS::MediaFeatureID::ColorIndex:
return CSS::MediaFeatureValue(0);
// FIXME: device-aspect-ratio
// FIXME: device-height
// FIXME: device-width
case CSS::MediaFeatureID::DisplayMode:
// FIXME: Detect if window is fullscreen
return CSS::MediaFeatureValue(CSS::ValueID::Browser);
case CSS::MediaFeatureID::DynamicRange:
return CSS::MediaFeatureValue(CSS::ValueID::Standard);
case CSS::MediaFeatureID::EnvironmentBlending:
return CSS::MediaFeatureValue(CSS::ValueID::Opaque);
case CSS::MediaFeatureID::ForcedColors:
return CSS::MediaFeatureValue(CSS::ValueID::None);
case CSS::MediaFeatureID::Grid:
return CSS::MediaFeatureValue(0);
case CSS::MediaFeatureID::Height:
return CSS::MediaFeatureValue(CSS::Length::make_px(inner_height()));
case CSS::MediaFeatureID::HorizontalViewportSegments:
return CSS::MediaFeatureValue(1);
case CSS::MediaFeatureID::Hover:
return CSS::MediaFeatureValue(CSS::ValueID::Hover);
case CSS::MediaFeatureID::InvertedColors:
return CSS::MediaFeatureValue(CSS::ValueID::None);
case CSS::MediaFeatureID::Monochrome:
return CSS::MediaFeatureValue(0);
case CSS::MediaFeatureID::NavControls:
return CSS::MediaFeatureValue(CSS::ValueID::Back);
case CSS::MediaFeatureID::Orientation:
return CSS::MediaFeatureValue(inner_height() >= inner_width() ? CSS::ValueID::Portrait : CSS::ValueID::Landscape);
case CSS::MediaFeatureID::OverflowBlock:
return CSS::MediaFeatureValue(CSS::ValueID::Scroll);
case CSS::MediaFeatureID::OverflowInline:
return CSS::MediaFeatureValue(CSS::ValueID::Scroll);
case CSS::MediaFeatureID::Pointer:
return CSS::MediaFeatureValue(CSS::ValueID::Fine);
case CSS::MediaFeatureID::PrefersColorScheme: {
if (auto* page = this->page()) {
switch (page->preferred_color_scheme()) {
case CSS::PreferredColorScheme::Light:
return CSS::MediaFeatureValue(CSS::ValueID::Light);
case CSS::PreferredColorScheme::Dark:
return CSS::MediaFeatureValue(CSS::ValueID::Dark);
case CSS::PreferredColorScheme::Auto:
default:
return CSS::MediaFeatureValue(page->palette().is_dark() ? CSS::ValueID::Dark : CSS::ValueID::Light);
}
}
return CSS::MediaFeatureValue(CSS::ValueID::Light);
}
case CSS::MediaFeatureID::PrefersContrast:
// FIXME: Make this a preference
return CSS::MediaFeatureValue(CSS::ValueID::NoPreference);
case CSS::MediaFeatureID::PrefersReducedData:
// FIXME: Make this a preference
return CSS::MediaFeatureValue(CSS::ValueID::NoPreference);
case CSS::MediaFeatureID::PrefersReducedMotion:
// FIXME: Make this a preference
return CSS::MediaFeatureValue(CSS::ValueID::NoPreference);
case CSS::MediaFeatureID::PrefersReducedTransparency:
// FIXME: Make this a preference
return CSS::MediaFeatureValue(CSS::ValueID::NoPreference);
// FIXME: resolution
case CSS::MediaFeatureID::Scan:
return CSS::MediaFeatureValue(CSS::ValueID::Progressive);
case CSS::MediaFeatureID::Scripting:
if (associated_document().is_scripting_enabled())
return CSS::MediaFeatureValue(CSS::ValueID::Enabled);
return CSS::MediaFeatureValue(CSS::ValueID::None);
case CSS::MediaFeatureID::Update:
return CSS::MediaFeatureValue(CSS::ValueID::Fast);
case CSS::MediaFeatureID::VerticalViewportSegments:
return CSS::MediaFeatureValue(1);
case CSS::MediaFeatureID::VideoColorGamut:
return CSS::MediaFeatureValue(CSS::ValueID::Srgb);
case CSS::MediaFeatureID::VideoDynamicRange:
return CSS::MediaFeatureValue(CSS::ValueID::Standard);
case CSS::MediaFeatureID::Width:
return CSS::MediaFeatureValue(CSS::Length::make_px(inner_width()));
default:
break;
}
return {};
}
// https://www.w3.org/TR/cssom-view/#dom-window-scrollx
float Window::scroll_x() const
{
if (auto* page = this->page())
return page->top_level_browsing_context().viewport_scroll_offset().x();
return 0;
}
// https://www.w3.org/TR/cssom-view/#dom-window-scrolly
float Window::scroll_y() const
{
if (auto* page = this->page())
return page->top_level_browsing_context().viewport_scroll_offset().y();
return 0;
}
// https://html.spec.whatwg.org/#fire-a-page-transition-event
void Window::fire_a_page_transition_event(FlyString const& event_name, bool persisted)
{
// To fire a page transition event named eventName at a Window window with a boolean persisted,
// fire an event named eventName at window, using PageTransitionEvent,
// with the persisted attribute initialized to persisted,
HTML::PageTransitionEventInit event_init {};
event_init.persisted = persisted;
auto event = HTML::PageTransitionEvent::create(event_name, event_init);
// ...the cancelable attribute initialized to true,
event->set_cancelable(true);
// the bubbles attribute initialized to true,
event->set_bubbles(true);
// and legacy target override flag set.
dispatch_event(move(event));
}
// https://html.spec.whatwg.org/#dom-queuemicrotask
void Window::queue_microtask(NonnullOwnPtr<Bindings::CallbackType> callback)
{
// The queueMicrotask(callback) method must queue a microtask to invoke callback,
HTML::queue_a_microtask(&associated_document(), [callback = move(callback)]() mutable {
auto result = Bindings::IDL::invoke_callback(*callback, {});
// and if callback throws an exception, report the exception.
if (result.is_error())
HTML::report_exception(result);
});
}
float Window::device_pixel_ratio() const
{
// FIXME: Return 2.0f if we're in HiDPI mode!
return 1.0f;
}
// https://drafts.csswg.org/cssom-view/#dom-window-screenx
int Window::screen_x() const
{
// The screenX and screenLeft attributes must return the x-coordinate, relative to the origin of the Web-exposed screen area,
// of the left of the client window as number of CSS pixels, or zero if there is no such thing.
return 0;
}
// https://drafts.csswg.org/cssom-view/#dom-window-screeny
int Window::screen_y() const
{
// The screenY and screenTop attributes must return the y-coordinate, relative to the origin of the screen of the Web-exposed screen area,
// of the top of the client window as number of CSS pixels, or zero if there is no such thing.
return 0;
}
// https://w3c.github.io/selection-api/#dom-window-getselection
Selection::Selection* Window::get_selection()
{
// FIXME: Implement.
return nullptr;
}
// https://html.spec.whatwg.org/multipage/webstorage.html#dom-localstorage
RefPtr<HTML::Storage> Window::local_storage()
{
// FIXME: Implement according to spec.
static HashMap<Origin, NonnullRefPtr<HTML::Storage>> local_storage_per_origin;
return local_storage_per_origin.ensure(associated_document().origin(), [] {
return HTML::Storage::create();
});
}
// https://html.spec.whatwg.org/multipage/webstorage.html#dom-sessionstorage
RefPtr<HTML::Storage> Window::session_storage()
{
// FIXME: Implement according to spec.
static HashMap<Origin, NonnullRefPtr<HTML::Storage>> session_storage_per_origin;
return session_storage_per_origin.ensure(associated_document().origin(), [] {
return HTML::Storage::create();
});
}
// https://html.spec.whatwg.org/multipage/browsers.html#dom-parent
Window* Window::parent()
{
// 1. Let current be this Window object's browsing context.
auto* current = associated_document().browsing_context();
// 2. If current is null, then return null.
if (!current)
return nullptr;
// 3. If current is a child browsing context of another browsing context parent,
// then return parent's WindowProxy object.
if (current->parent()) {
VERIFY(current->parent()->active_document());
return ¤t->parent()->active_document()->window();
}
// 4. Assert: current is a top-level browsing context.
VERIFY(current->is_top_level());
// FIXME: 5. Return current's WindowProxy object.
VERIFY(current->active_document());
return ¤t->active_document()->window();
}
// https://html.spec.whatwg.org/multipage/web-messaging.html#window-post-message-steps
DOM::ExceptionOr<void> Window::post_message(JS::Value message, String const&)
{
// FIXME: This is an ad-hoc hack implementation instead, since we don't currently
// have serialization and deserialization of messages.
HTML::queue_global_task(HTML::Task::Source::PostedMessage, *wrapper(), [strong_this = NonnullRefPtr(*this), message]() mutable {
HTML::MessageEventInit event_init {};
event_init.data = message;
event_init.origin = "<origin>";
strong_this->dispatch_event(HTML::MessageEvent::create(HTML::EventNames::message, event_init));
});
return {};
}
// https://html.spec.whatwg.org/multipage/window-object.html#dom-name
String Window::name() const
{
// 1. If this's browsing context is null, then return the empty string.
if (!browsing_context())
return String::empty();
// 2. Return this's browsing context's name.
return browsing_context()->name();
}
// https://html.spec.whatwg.org/multipage/window-object.html#dom-name
void Window::set_name(String const& name)
{
// 1. If this's browsing context is null, then return.
if (!browsing_context())
return;
// 2. Set this's browsing context's name to the given value.
browsing_context()->set_name(name);
}
// https://w3c.github.io/requestidlecallback/#start-an-idle-period-algorithm
void Window::start_an_idle_period()
{
// 1. Optionally, if the user agent determines the idle period should be delayed, return from this algorithm.
if (!wrapper())
return;
// 2. Let pending_list be window's list of idle request callbacks.
auto& pending_list = m_idle_request_callbacks;
// 3. Let run_list be window's list of runnable idle callbacks.
auto& run_list = m_runnable_idle_callbacks;
run_list.extend(pending_list);
// 4. Clear pending_list.
pending_list.clear();
// FIXME: This might not agree with the spec, but currently we use 100% CPU if we keep queueing tasks
if (run_list.is_empty())
return;
// 5. Queue a task on the queue associated with the idle-task task source,
// which performs the steps defined in the invoke idle callbacks algorithm with window and getDeadline as parameters.
HTML::queue_global_task(HTML::Task::Source::IdleTask, *wrapper(), [window = NonnullRefPtr(*this)]() mutable {
window->invoke_idle_callbacks();
});
}
// https://w3c.github.io/requestidlecallback/#invoke-idle-callbacks-algorithm
void Window::invoke_idle_callbacks()
{
auto& event_loop = main_thread_event_loop();
// 1. If the user-agent believes it should end the idle period early due to newly scheduled high-priority work, return from the algorithm.
// 2. Let now be the current time.
auto now = event_loop.unsafe_shared_current_time();
// 3. If now is less than the result of calling getDeadline and the window's list of runnable idle callbacks is not empty:
if (now < event_loop.compute_deadline() && !m_runnable_idle_callbacks.is_empty()) {
// 1. Pop the top callback from window's list of runnable idle callbacks.
auto callback = m_runnable_idle_callbacks.take_first();
// 2. Let deadlineArg be a new IdleDeadline whose [get deadline time algorithm] is getDeadline.
auto deadline_arg = RequestIdleCallback::IdleDeadline::create();
// 3. Call callback with deadlineArg as its argument. If an uncaught runtime script error occurs, then report the exception.
auto result = callback->invoke(deadline_arg);
if (result.is_error())
HTML::report_exception(result);
// 4. If window's list of runnable idle callbacks is not empty, queue a task which performs the steps
// in the invoke idle callbacks algorithm with getDeadline and window as a parameters and return from this algorithm
HTML::queue_global_task(HTML::Task::Source::IdleTask, *wrapper(), [window = NonnullRefPtr(*this)]() mutable {
window->invoke_idle_callbacks();
});
}
}
// https://w3c.github.io/requestidlecallback/#the-requestidlecallback-method
u32 Window::request_idle_callback(NonnullOwnPtr<Bindings::CallbackType> callback)
{
// 1. Let window be this Window object.
auto& window = *this;
// 2. Increment the window's idle callback identifier by one.
window.m_idle_callback_identifier++;
// 3. Let handle be the current value of window's idle callback identifier.
auto handle = window.m_idle_callback_identifier;
// 4. Push callback to the end of window's list of idle request callbacks, associated with handle.
auto handler = [callback = move(callback)](NonnullRefPtr<RequestIdleCallback::IdleDeadline> deadline) -> JS::Completion {
auto& global_object = callback->callback.cell()->global_object();
auto* wrapped_deadline = Bindings::wrap(global_object, *deadline);
return Bindings::IDL::invoke_callback(const_cast<Bindings::CallbackType&>(*callback), {}, JS::Value(wrapped_deadline));
};
window.m_idle_request_callbacks.append(adopt_ref(*new IdleCallback(move(handler), handle)));
// 5. Return handle and then continue running this algorithm asynchronously.
return handle;
// FIXME: 6. If the timeout property is present in options and has a positive value:
// FIXME: 1. Wait for timeout milliseconds.
// FIXME: 2. Wait until all invocations of this algorithm, whose timeout added to their posted time occurred before this one's, have completed.
// FIXME: 3. Optionally, wait a further user-agent defined length of time.
// FIXME: 4. Queue a task on the queue associated with the idle-task task source, which performs the invoke idle callback timeout algorithm, passing handle and window as arguments.
}
// https://w3c.github.io/requestidlecallback/#the-cancelidlecallback-method
void Window::cancel_idle_callback(u32 handle)
{
// 1. Let window be this Window object.
auto& window = *this;
// 2. Find the entry in either the window's list of idle request callbacks or list of runnable idle callbacks
// that is associated with the value handle.
// 3. If there is such an entry, remove it from both window's list of idle request callbacks and the list of runnable idle callbacks.
window.m_idle_request_callbacks.remove_first_matching([handle](auto& callback) {
return callback->handle() == handle;
});
window.m_runnable_idle_callbacks.remove_first_matching([handle](auto& callback) {
return callback->handle() == handle;
});
}
}
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