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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/StringBuilder.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLAnchorElement.h>
#include <LibWeb/HTML/HTMLElement.h>
#include <LibWeb/Layout/BreakNode.h>
#include <LibWeb/Layout/TextNode.h>
namespace Web::HTML {
HTMLElement::HTMLElement(DOM::Document& document, const QualifiedName& qualified_name)
: Element(document, qualified_name)
{
}
HTMLElement::~HTMLElement()
{
}
HTMLElement::ContentEditableState HTMLElement::content_editable_state() const
{
auto contenteditable = attribute(HTML::AttributeNames::contenteditable);
// "true" and the empty string map to the "true" state.
if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true"))
return ContentEditableState::True;
// "false" maps to the "false" state.
if (contenteditable.equals_ignoring_case("false"))
return ContentEditableState::False;
// "inherit", an invalid value, and a missing value all map to the "inherit" state.
return ContentEditableState::Inherit;
}
bool HTMLElement::is_editable() const
{
switch (content_editable_state()) {
case ContentEditableState::True:
return true;
case ContentEditableState::False:
return false;
case ContentEditableState::Inherit:
return parent() && parent()->is_editable();
default:
ASSERT_NOT_REACHED();
}
}
String HTMLElement::content_editable() const
{
switch (content_editable_state()) {
case ContentEditableState::True:
return "true";
case ContentEditableState::False:
return "false";
case ContentEditableState::Inherit:
return "inherit";
default:
ASSERT_NOT_REACHED();
}
}
void HTMLElement::set_content_editable(const String& content_editable)
{
if (content_editable.equals_ignoring_case("inherit")) {
remove_attribute(HTML::AttributeNames::contenteditable);
return;
}
if (content_editable.equals_ignoring_case("true")) {
set_attribute(HTML::AttributeNames::contenteditable, "true");
return;
}
if (content_editable.equals_ignoring_case("false")) {
set_attribute(HTML::AttributeNames::contenteditable, "false");
return;
}
// FIXME: otherwise the attribute setter must throw a "SyntaxError" DOMException.
}
void HTMLElement::set_inner_text(StringView text)
{
remove_all_children();
append_child(document().create_text_node(text));
set_needs_style_update(true);
document().invalidate_layout();
}
String HTMLElement::inner_text()
{
StringBuilder builder;
// innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree.
document().update_layout();
if (!layout_node())
return text_content();
Function<void(const Layout::Node&)> recurse = [&](auto& node) {
for (auto* child = node.first_child(); child; child = child->next_sibling()) {
if (is<Layout::TextNode>(child))
builder.append(downcast<Layout::TextNode>(*child).text_for_rendering());
if (is<Layout::BreakNode>(child))
builder.append('\n');
recurse(*child);
}
};
recurse(*layout_node());
return builder.to_string();
}
bool HTMLElement::cannot_navigate() const
{
// FIXME: Return true if element's node document is not fully active
return !is<HTML::HTMLAnchorElement>(this) && !is_connected();
}
}
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