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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Assertions.h>
#include <AK/TypeCasts.h>
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/FunctionObject.h>
#include <LibWeb/Bindings/EventTargetWrapper.h>
#include <LibWeb/Bindings/EventTargetWrapperFactory.h>
#include <LibWeb/Bindings/EventWrapper.h>
#include <LibWeb/Bindings/EventWrapperFactory.h>
#include <LibWeb/Bindings/ScriptExecutionContext.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/EventDispatcher.h>
#include <LibWeb/DOM/EventListener.h>
#include <LibWeb/DOM/EventTarget.h>
#include <LibWeb/DOM/Node.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/DOM/Window.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/UIEvents/MouseEvent.h>
namespace Web::DOM {
// FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
// When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
static EventTarget* retarget(EventTarget* left, EventTarget* right)
{
for (;;) {
if (!is<Node>(left))
return left;
auto* left_node = verify_cast<Node>(left);
auto& left_root = left_node->root();
if (!is<ShadowRoot>(left_root))
return left;
if (is<Node>(right) && left_root.is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*right)))
return left;
auto& left_shadow_root = verify_cast<ShadowRoot>(left_root);
left = left_shadow_root.host();
}
}
// https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
bool EventDispatcher::inner_invoke(Event& event, Vector<EventTarget::EventListenerRegistration>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
{
bool found = false;
for (auto& listener : listeners) {
if (listener.listener->removed())
continue;
if (event.type() != listener.listener->type())
continue;
found = true;
if (phase == Event::Phase::CapturingPhase && !listener.listener->capture())
continue;
if (phase == Event::Phase::BubblingPhase && listener.listener->capture())
continue;
if (listener.listener->once())
event.current_target()->remove_from_event_listener_list(listener.listener);
auto& function = listener.listener->function();
auto& global = function.global_object();
RefPtr<Event> current_event;
if (is<Bindings::WindowObject>(global)) {
auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
auto& window_impl = bindings_window_global.impl();
current_event = window_impl.current_event();
if (!invocation_target_in_shadow_tree)
window_impl.set_current_event(&event);
}
if (listener.listener->passive())
event.set_in_passive_listener(true);
auto* this_value = Bindings::wrap(global, *event.current_target());
auto* wrapped_event = Bindings::wrap(global, event);
auto& vm = global.vm();
[[maybe_unused]] auto rc = JS::call(global, function, this_value, wrapped_event);
if (vm.exception()) {
vm.clear_exception();
// FIXME: Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
}
event.set_in_passive_listener(false);
if (is<Bindings::WindowObject>(global)) {
auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
auto& window_impl = bindings_window_global.impl();
window_impl.set_current_event(current_event);
}
if (event.should_stop_immediate_propagation())
return found;
}
return found;
}
// https://dom.spec.whatwg.org/#concept-event-listener-invoke
void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
{
auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
return entry.index <= struct_.index && !entry.shadow_adjusted_target.is_null();
});
VERIFY(last_valid_shadow_adjusted_target.has_value());
event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target);
event.set_related_target(struct_.related_target);
event.set_touch_target_list(struct_.touch_target_list);
if (event.should_stop_propagation())
return;
event.set_current_target(struct_.invocation_target);
// NOTE: This is an intentional copy. Any event listeners added after this point will not be invoked.
auto listeners = event.current_target()->listeners();
bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
if (!found && event.is_trusted()) {
auto original_event_type = event.type();
if (event.type() == "animationend")
event.set_type("webkitAnimationEnd");
else if (event.type() == "animationiteration")
event.set_type("webkitAnimationIteration");
else if (event.type() == "animationstart")
event.set_type("webkitAnimationStart");
else if (event.type() == "transitionend")
event.set_type("webkitTransitionEnd");
else
return;
inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
event.set_type(original_event_type);
}
}
// https://dom.spec.whatwg.org/#concept-event-dispatch
bool EventDispatcher::dispatch(NonnullRefPtr<EventTarget> target, NonnullRefPtr<Event> event, bool legacy_target_override)
{
event->set_dispatched(true);
RefPtr<EventTarget> target_override;
if (!legacy_target_override) {
target_override = target;
} else {
// NOTE: This can be done because legacy_target_override is only set for events targeted at Window.
target_override = verify_cast<Window>(*target).associated_document();
}
RefPtr<EventTarget> activation_target;
RefPtr<EventTarget> related_target = retarget(event->related_target(), target);
bool clear_targets = false;
if (related_target != target || event->related_target() == target) {
Event::TouchTargetList touch_targets;
for (auto& touch_target : event->touch_target_list()) {
touch_targets.append(retarget(touch_target, target));
}
event->append_to_path(*target, target_override, related_target, touch_targets, false);
bool is_activation_event = is<UIEvents::MouseEvent>(*event) && event->type() == HTML::EventNames::click;
if (is_activation_event && target->activation_behavior)
activation_target = target;
// FIXME: Let slottable be target, if target is a slottable and is assigned, and null otherwise.
bool slot_in_closed_tree = false;
auto* parent = target->get_parent(event);
while (parent) {
// FIXME: If slottable is non-null:
// FIXME: If parent is a slottable and is assigned, then set slottable to parent.
related_target = retarget(event->related_target(), parent);
touch_targets.clear();
for (auto& touch_target : event->touch_target_list()) {
touch_targets.append(retarget(touch_target, parent));
}
if (is<Window>(parent)
|| (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
if (is_activation_event && event->bubbles() && !activation_target && parent->activation_behavior)
activation_target = parent;
event->append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
} else if (related_target == parent) {
parent = nullptr;
} else {
target = *parent;
if (is_activation_event && !activation_target && target->activation_behavior)
activation_target = target;
event->append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
}
if (parent) {
parent = parent->get_parent(event);
}
slot_in_closed_tree = false;
}
auto clear_targets_struct = event->path().last_matching([](auto& entry) {
return !entry.shadow_adjusted_target.is_null();
});
VERIFY(clear_targets_struct.has_value());
if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
clear_targets = true;
}
if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
if (is<ShadowRoot>(related_target_node.root()))
clear_targets = true;
}
if (!clear_targets) {
for (auto touch_target : clear_targets_struct.value().touch_target_list) {
if (is<Node>(*touch_target.ptr())) {
auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
if (is<ShadowRoot>(touch_target_node.root())) {
clear_targets = true;
break;
}
}
}
}
if (activation_target && activation_target->legacy_pre_activation_behavior)
activation_target->legacy_pre_activation_behavior();
for (ssize_t i = event->path().size() - 1; i >= 0; --i) {
auto& entry = event->path().at(i);
if (entry.shadow_adjusted_target)
event->set_phase(Event::Phase::AtTarget);
else
event->set_phase(Event::Phase::CapturingPhase);
invoke(entry, event, Event::Phase::CapturingPhase);
}
for (auto& entry : event->path()) {
if (entry.shadow_adjusted_target) {
event->set_phase(Event::Phase::AtTarget);
} else {
if (!event->bubbles())
continue;
event->set_phase(Event::Phase::BubblingPhase);
}
invoke(entry, event, Event::Phase::BubblingPhase);
}
}
event->set_phase(Event::Phase::None);
event->set_current_target(nullptr);
event->clear_path();
event->set_dispatched(false);
event->set_stop_propagation(false);
event->set_stop_immediate_propagation(false);
if (clear_targets) {
event->set_target(nullptr);
event->set_related_target(nullptr);
event->clear_touch_target_list();
}
if (activation_target) {
if (!event->cancelled()) {
// NOTE: Since activation_target is set, it will have activation behavior.
activation_target->activation_behavior(event);
} else {
if (activation_target->legacy_cancelled_activation_behavior)
activation_target->legacy_cancelled_activation_behavior();
}
}
return !event->cancelled();
}
}
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