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/*
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/HTMLOptionElementPrototype.h>
#include <LibWeb/Bindings/HTMLOptionElementWrapper.h>
#include <LibWeb/Bindings/NodeWrapperFactory.h>
#include <LibWeb/Bindings/OptionConstructor.h>
#include <LibWeb/DOM/ElementFactory.h>
#include <LibWeb/HTML/HTMLOptionElement.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Namespace.h>
namespace Web::Bindings {
OptionConstructor::OptionConstructor(JS::Realm& realm)
: NativeFunction(*realm.intrinsics().function_prototype())
{
}
void OptionConstructor::initialize(JS::Realm& realm)
{
auto& vm = this->vm();
auto& window = static_cast<WindowObject&>(realm.global_object());
NativeFunction::initialize(realm);
define_direct_property(vm.names.prototype, &window.ensure_web_prototype<HTMLOptionElementPrototype>("HTMLOptionElement"), 0);
define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
}
JS::ThrowCompletionOr<JS::Value> OptionConstructor::call()
{
return vm().throw_completion<JS::TypeError>(JS::ErrorType::ConstructorWithoutNew, "Option");
}
// https://html.spec.whatwg.org/multipage/form-elements.html#dom-option
JS::ThrowCompletionOr<JS::Object*> OptionConstructor::construct(FunctionObject&)
{
auto& vm = this->vm();
auto& realm = *vm.current_realm();
// 1. Let document be the current global object's associated Document.
auto& window = static_cast<WindowObject&>(HTML::current_global_object());
auto& document = window.impl().associated_document();
// 2. Let option be the result of creating an element given document, option, and the HTML namespace.
auto option_element = static_ptr_cast<HTML::HTMLOptionElement>(DOM::create_element(document, HTML::TagNames::option, Namespace::HTML));
// 3. If text is not the empty string, then append to option a new Text node whose data is text.
if (vm.argument_count() > 0) {
auto text = TRY(vm.argument(0).to_string(vm));
if (!text.is_empty()) {
auto new_text_node = adopt_ref(*new DOM::Text(document, text));
option_element->append_child(new_text_node);
}
}
// 4. If value is given, then set an attribute value for option using "value" and value.
if (vm.argument_count() > 1) {
auto value = TRY(vm.argument(1).to_string(vm));
option_element->set_attribute(HTML::AttributeNames::value, value);
}
// 5. If defaultSelected is true, then set an attribute value for option using "selected" and the empty string.
if (vm.argument_count() > 2) {
auto default_selected = vm.argument(2).to_boolean();
if (default_selected) {
option_element->set_attribute(HTML::AttributeNames::selected, "");
}
}
// 6. If selected is true, then set option's selectedness to true; otherwise set its selectedness to false (even if defaultSelected is true).
option_element->m_selected = vm.argument(3).to_boolean();
// 7. Return option.
return wrap(realm, option_element);
}
}
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