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/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Module.h>
#include <LibJS/Runtime/Array.h>
#include <LibJS/Runtime/Environment.h>
#include <LibJS/Runtime/FinalizationRegistry.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/VM.h>
#include <LibWeb/Bindings/IDLAbstractOperations.h>
#include <LibWeb/Bindings/MainThreadVM.h>
#include <LibWeb/Bindings/MutationObserverWrapper.h>
#include <LibWeb/Bindings/MutationRecordWrapper.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/PromiseRejectionEvent.h>
#include <LibWeb/HTML/Scripting/ClassicScript.h>
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
#include <LibWeb/HTML/Window.h>
namespace Web::Bindings {
// https://html.spec.whatwg.org/multipage/webappapis.html#active-script
HTML::ClassicScript* active_script()
{
// 1. Let record be GetActiveScriptOrModule().
auto record = main_thread_vm().get_active_script_or_module();
// 2. If record is null, return null.
if (record.has<Empty>())
return nullptr;
// 3. Return record.[[HostDefined]].
if (record.has<WeakPtr<JS::Module>>()) {
// FIXME: We don't currently have a module script.
TODO();
}
auto js_script = record.get<WeakPtr<JS::Script>>();
VERIFY(js_script);
VERIFY(js_script->host_defined());
return verify_cast<HTML::ClassicScript>(js_script->host_defined());
}
JS::VM& main_thread_vm()
{
static RefPtr<JS::VM> vm;
if (!vm) {
vm = JS::VM::create(make<WebEngineCustomData>());
static_cast<WebEngineCustomData*>(vm->custom_data())->event_loop.set_vm(*vm);
// FIXME: Implement 8.1.5.1 HostEnsureCanCompileStrings(callerRealm, calleeRealm), https://html.spec.whatwg.org/multipage/webappapis.html#hostensurecancompilestrings(callerrealm,-calleerealm)
// 8.1.5.2 HostPromiseRejectionTracker(promise, operation), https://html.spec.whatwg.org/multipage/webappapis.html#the-hostpromiserejectiontracker-implementation
vm->host_promise_rejection_tracker = [](JS::Promise& promise, JS::Promise::RejectionOperation operation) {
// 1. Let script be the running script.
// The running script is the script in the [[HostDefined]] field in the ScriptOrModule component of the running JavaScript execution context.
HTML::Script* script { nullptr };
vm->running_execution_context().script_or_module.visit(
[&script](WeakPtr<JS::Script>& js_script) {
script = verify_cast<HTML::ClassicScript>(js_script->host_defined());
},
[](WeakPtr<JS::Module>&) {
TODO();
},
[](Empty) {
});
// 2. If script is a classic script and script's muted errors is true, then return.
// NOTE: is<T>() returns false if nullptr is passed.
if (is<HTML::ClassicScript>(script)) {
auto const& classic_script = static_cast<HTML::ClassicScript const&>(*script);
if (classic_script.muted_errors() == HTML::ClassicScript::MutedErrors::Yes)
return;
}
// 3. Let settings object be the current settings object.
// 4. If script is not null, then set settings object to script's settings object.
auto& settings_object = script ? script->settings_object() : HTML::current_settings_object();
switch (operation) {
case JS::Promise::RejectionOperation::Reject:
// 4. If operation is "reject",
// 1. Add promise to settings object's about-to-be-notified rejected promises list.
settings_object.push_onto_about_to_be_notified_rejected_promises_list(JS::make_handle(&promise));
break;
case JS::Promise::RejectionOperation::Handle: {
// 5. If operation is "handle",
// 1. If settings object's about-to-be-notified rejected promises list contains promise, then remove promise from that list and return.
bool removed_about_to_be_notified_rejected_promise = settings_object.remove_from_about_to_be_notified_rejected_promises_list(&promise);
if (removed_about_to_be_notified_rejected_promise)
return;
// 3. Remove promise from settings object's outstanding rejected promises weak set.
bool removed_outstanding_rejected_promise = settings_object.remove_from_outstanding_rejected_promises_weak_set(&promise);
// 2. If settings object's outstanding rejected promises weak set does not contain promise, then return.
// NOTE: This is done out of order because removed_outstanding_rejected_promise will be false if the promise wasn't in the set or true if it was and got removed.
if (!removed_outstanding_rejected_promise)
return;
// 4. Let global be settings object's global object.
auto& global = settings_object.global_object();
// 5. Queue a global task on the DOM manipulation task source given global to fire an event named rejectionhandled at global, using PromiseRejectionEvent,
// with the promise attribute initialized to promise, and the reason attribute initialized to the value of promise's [[PromiseResult]] internal slot.
HTML::queue_global_task(HTML::Task::Source::DOMManipulation, global, [global = JS::make_handle(&global), promise = JS::make_handle(&promise)]() mutable {
// FIXME: This currently assumes that global is a WindowObject.
auto& window = verify_cast<Bindings::WindowObject>(*global.cell());
HTML::PromiseRejectionEventInit event_init {
{}, // Initialize the inherited DOM::EventInit
/* .promise = */ promise,
/* .reason = */ promise.cell()->result(),
};
auto promise_rejection_event = HTML::PromiseRejectionEvent::create(HTML::EventNames::rejectionhandled, event_init);
window.impl().dispatch_event(move(promise_rejection_event));
});
break;
}
default:
VERIFY_NOT_REACHED();
}
};
// 8.1.5.3.1 HostCallJobCallback(callback, V, argumentsList), https://html.spec.whatwg.org/multipage/webappapis.html#hostcalljobcallback
vm->host_call_job_callback = [](JS::JobCallback& callback, JS::Value this_value, JS::MarkedVector<JS::Value> arguments_list) {
auto& callback_host_defined = verify_cast<WebEngineCustomJobCallbackData>(*callback.custom_data);
// 1. Let incumbent settings be callback.[[HostDefined]].[[IncumbentSettings]]. (NOTE: Not necessary)
// 2. Let script execution context be callback.[[HostDefined]].[[ActiveScriptContext]]. (NOTE: Not necessary)
// 3. Prepare to run a callback with incumbent settings.
callback_host_defined.incumbent_settings.prepare_to_run_callback();
// 4. If script execution context is not null, then push script execution context onto the JavaScript execution context stack.
if (callback_host_defined.active_script_context)
vm->push_execution_context(*callback_host_defined.active_script_context);
// 5. Let result be Call(callback.[[Callback]], V, argumentsList).
auto result = JS::call(*vm, *callback.callback.cell(), this_value, move(arguments_list));
// 6. If script execution context is not null, then pop script execution context from the JavaScript execution context stack.
if (callback_host_defined.active_script_context) {
VERIFY(&vm->running_execution_context() == callback_host_defined.active_script_context.ptr());
vm->pop_execution_context();
}
// 7. Clean up after running a callback with incumbent settings.
callback_host_defined.incumbent_settings.clean_up_after_running_callback();
// 8. Return result.
return result;
};
// 8.1.5.3.2 HostEnqueueFinalizationRegistryCleanupJob(finalizationRegistry), https://html.spec.whatwg.org/multipage/webappapis.html#hostenqueuefinalizationregistrycleanupjob
vm->host_enqueue_finalization_registry_cleanup_job = [](JS::FinalizationRegistry& finalization_registry) mutable {
// 1. Let global be finalizationRegistry.[[Realm]]'s global object.
auto& global = finalization_registry.realm().global_object();
// 2. Queue a global task on the JavaScript engine task source given global to perform the following steps:
HTML::queue_global_task(HTML::Task::Source::JavaScriptEngine, global, [finalization_registry = JS::make_handle(&finalization_registry)]() mutable {
// 1. Let entry be finalizationRegistry.[[CleanupCallback]].[[Callback]].[[Realm]]'s environment settings object.
auto& entry = verify_cast<HTML::EnvironmentSettingsObject>(*finalization_registry.cell()->cleanup_callback().callback.cell()->realm()->host_defined());
// 2. Check if we can run script with entry. If this returns "do not run", then return.
if (entry.can_run_script() == HTML::RunScriptDecision::DoNotRun)
return;
// 3. Prepare to run script with entry.
entry.prepare_to_run_script();
// 4. Let result be the result of performing CleanupFinalizationRegistry(finalizationRegistry).
auto result = finalization_registry.cell()->cleanup();
// 5. Clean up after running script with entry.
entry.clean_up_after_running_script();
// 6. If result is an abrupt completion, then report the exception given by result.[[Value]].
if (result.is_error())
HTML::report_exception(result);
});
};
// 8.1.5.3.3 HostEnqueuePromiseJob(job, realm), https://html.spec.whatwg.org/multipage/webappapis.html#hostenqueuepromisejob
vm->host_enqueue_promise_job = [](Function<JS::ThrowCompletionOr<JS::Value>()> job, JS::Realm* realm) {
// 1. If realm is not null, then let job settings be the settings object for realm. Otherwise, let job settings be null.
HTML::EnvironmentSettingsObject* job_settings { nullptr };
if (realm)
job_settings = verify_cast<HTML::EnvironmentSettingsObject>(realm->host_defined());
// IMPLEMENTATION DEFINED: The JS spec says we must take implementation defined steps to make the currently active script or module at the time of HostEnqueuePromiseJob being invoked
// also be the active script or module of the job at the time of its invocation.
// This means taking it here now and passing it through to the lambda.
auto script_or_module = vm->get_active_script_or_module();
// 2. Queue a microtask on the surrounding agent's event loop to perform the following steps:
// This instance of "queue a microtask" uses the "implied document". The best fit for "implied document" here is "If the task is being queued by or for a script, then return the script's settings object's responsible document."
// Do note that "implied document" from the spec is handwavy and the spec authors are trying to get rid of it: https://github.com/whatwg/html/issues/4980
auto* script = active_script();
// NOTE: This keeps job_settings alive by keeping realm alive, which is holding onto job_settings.
HTML::queue_a_microtask(script ? script->settings_object().responsible_document().ptr() : nullptr, [job_settings, job = move(job), realm = realm ? JS::make_handle(realm) : JS::Handle<JS::Realm> {}, script_or_module = move(script_or_module)]() mutable {
// The dummy execution context has to be kept up here to keep it alive for the duration of the function.
Optional<JS::ExecutionContext> dummy_execution_context;
if (job_settings) {
// 1. If job settings is not null, then check if we can run script with job settings. If this returns "do not run" then return.
if (job_settings->can_run_script() == HTML::RunScriptDecision::DoNotRun)
return;
// 2. If job settings is not null, then prepare to run script with job settings.
job_settings->prepare_to_run_script();
// IMPLEMENTATION DEFINED: Per the previous "implementation defined" comment, we must now make the script or module the active script or module.
// Since the only active execution context currently is the realm execution context of job settings, lets attach it here.
job_settings->realm_execution_context().script_or_module = script_or_module;
} else {
// FIXME: We need to setup a dummy execution context in case a JS::NativeFunction is called when processing the job.
// This is because JS::NativeFunction::call excepts something to be on the execution context stack to be able to get the caller context to initialize the environment.
// Since this requires pushing an execution context onto the stack, it also requires a global object. The only thing we can get a global object from in this case is the script or module.
// To do this, we must assume script or module is not Empty. We must also assume that it is a Script Record for now as we don't currently run modules.
// Do note that the JS spec gives _no_ guarantee that the execution context stack has something on it if HostEnqueuePromiseJob was called with a null realm: https://tc39.es/ecma262/#job-preparedtoevaluatecode
VERIFY(script_or_module.has<WeakPtr<JS::Script>>());
auto script_record = script_or_module.get<WeakPtr<JS::Script>>();
dummy_execution_context = JS::ExecutionContext { vm->heap() };
dummy_execution_context->script_or_module = script_or_module;
vm->push_execution_context(dummy_execution_context.value());
}
// 3. Let result be job().
[[maybe_unused]] auto result = job();
// 4. If job settings is not null, then clean up after running script with job settings.
if (job_settings) {
// IMPLEMENTATION DEFINED: Disassociate the realm execution context from the script or module.
job_settings->realm_execution_context().script_or_module = Empty {};
job_settings->clean_up_after_running_script();
} else {
// Pop off the dummy execution context. See the above FIXME block about why this is done.
vm->pop_execution_context();
}
// 5. If result is an abrupt completion, then report the exception given by result.[[Value]].
if (result.is_error())
HTML::report_exception(result);
});
};
// 8.1.5.3.4 HostMakeJobCallback(callable), https://html.spec.whatwg.org/multipage/webappapis.html#hostmakejobcallback
vm->host_make_job_callback = [](JS::FunctionObject& callable) -> JS::JobCallback {
// 1. Let incumbent settings be the incumbent settings object.
auto& incumbent_settings = HTML::incumbent_settings_object();
// 2. Let active script be the active script.
auto* script = active_script();
// 3. Let script execution context be null.
OwnPtr<JS::ExecutionContext> script_execution_context;
// 4. If active script is not null, set script execution context to a new JavaScript execution context, with its Function field set to null,
// its Realm field set to active script's settings object's Realm, and its ScriptOrModule set to active script's record.
if (script) {
script_execution_context = adopt_own(*new JS::ExecutionContext(vm->heap()));
script_execution_context->function = nullptr;
script_execution_context->realm = &script->settings_object().realm();
VERIFY(script->script_record());
script_execution_context->script_or_module = script->script_record()->make_weak_ptr();
}
// 5. Return the JobCallback Record { [[Callback]]: callable, [[HostDefined]]: { [[IncumbentSettings]]: incumbent settings, [[ActiveScriptContext]]: script execution context } }.
auto host_defined = adopt_own(*new WebEngineCustomJobCallbackData(incumbent_settings, move(script_execution_context)));
return { JS::make_handle(&callable), move(host_defined) };
};
// FIXME: Implement 8.1.5.4.1 HostGetImportMetaProperties(moduleRecord), https://html.spec.whatwg.org/multipage/webappapis.html#hostgetimportmetaproperties
// FIXME: Implement 8.1.5.4.2 HostImportModuleDynamically(referencingScriptOrModule, moduleRequest, promiseCapability), https://html.spec.whatwg.org/multipage/webappapis.html#hostimportmoduledynamically(referencingscriptormodule,-modulerequest,-promisecapability)
// FIXME: Implement 8.1.5.4.3 HostResolveImportedModule(referencingScriptOrModule, moduleRequest), https://html.spec.whatwg.org/multipage/webappapis.html#hostresolveimportedmodule(referencingscriptormodule,-modulerequest)
// FIXME: Implement 8.1.5.4.4 HostGetSupportedImportAssertions(), https://html.spec.whatwg.org/multipage/webappapis.html#hostgetsupportedimportassertions
vm->host_resolve_imported_module = [&](JS::ScriptOrModule, JS::ModuleRequest const&) -> JS::ThrowCompletionOr<NonnullRefPtr<JS::Module>> {
return vm->throw_completion<JS::InternalError>(JS::ErrorType::NotImplemented, "Modules in the browser");
};
// NOTE: We push a dummy execution context onto the JS execution context stack,
// just to make sure that it's never empty.
auto& custom_data = *verify_cast<WebEngineCustomData>(vm->custom_data());
custom_data.root_execution_context = make<JS::ExecutionContext>(vm->heap());
vm->push_execution_context(*custom_data.root_execution_context);
}
return *vm;
}
// https://dom.spec.whatwg.org/#queue-a-mutation-observer-compound-microtask
void queue_mutation_observer_microtask(DOM::Document& document)
{
auto& vm = main_thread_vm();
auto& custom_data = verify_cast<WebEngineCustomData>(*vm.custom_data());
// 1. If the surrounding agent’s mutation observer microtask queued is true, then return.
if (custom_data.mutation_observer_microtask_queued)
return;
// 2. Set the surrounding agent’s mutation observer microtask queued to true.
custom_data.mutation_observer_microtask_queued = true;
// 3. Queue a microtask to notify mutation observers.
// NOTE: This uses the implied document concept. In the case of mutation observers, it is always done in a node context, so document should be that node's document.
// FIXME: Is it safe to pass custom_data through?
HTML::queue_a_microtask(&document, [&custom_data]() {
// 1. Set the surrounding agent’s mutation observer microtask queued to false.
custom_data.mutation_observer_microtask_queued = false;
// 2. Let notifySet be a clone of the surrounding agent’s mutation observers.
auto notify_set = custom_data.mutation_observers;
// FIXME: 3. Let signalSet be a clone of the surrounding agent’s signal slots.
// FIXME: 4. Empty the surrounding agent’s signal slots.
// 5. For each mo of notifySet:
for (auto& mutation_observer : notify_set) {
// 1. Let records be a clone of mo’s record queue.
// 2. Empty mo’s record queue.
auto records = mutation_observer.take_records();
// 3. For each node of mo’s node list, remove all transient registered observers whose observer is mo from node’s registered observer list.
for (auto& node : mutation_observer.node_list()) {
// FIXME: Is this correct?
if (node.is_null())
continue;
node->registered_observers_list().remove_all_matching([&mutation_observer](DOM::RegisteredObserver& registered_observer) {
return is<DOM::TransientRegisteredObserver>(registered_observer) && static_cast<DOM::TransientRegisteredObserver&>(registered_observer).observer.ptr() == &mutation_observer;
});
}
// 4. If records is not empty, then invoke mo’s callback with « records, mo », and mo. If this throws an exception, catch it, and report the exception.
if (!records.is_empty()) {
auto& callback = mutation_observer.callback();
auto& global_object = callback.callback_context.global_object();
auto& realm = callback.callback_context.realm();
auto* wrapped_records = MUST(JS::Array::create(realm, 0));
for (size_t i = 0; i < records.size(); ++i) {
auto& record = records.at(i);
auto* wrapped_record = Bindings::wrap(global_object, record);
auto property_index = JS::PropertyKey { i };
MUST(wrapped_records->create_data_property(property_index, wrapped_record));
}
auto* wrapped_mutation_observer = Bindings::wrap(global_object, mutation_observer);
auto result = IDL::invoke_callback(callback, wrapped_mutation_observer, wrapped_records, wrapped_mutation_observer);
if (result.is_abrupt())
HTML::report_exception(result);
}
}
// FIXME: 6. For each slot of signalSet, fire an event named slotchange, with its bubbles attribute set to true, at slot.
});
}
// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-new-javascript-realm
NonnullOwnPtr<JS::ExecutionContext> create_a_new_javascript_realm(JS::VM& vm, Function<JS::GlobalObject*(JS::Realm&)> create_global_object, Function<JS::GlobalObject*(JS::Realm&)> create_global_this_value)
{
// 1. Perform InitializeHostDefinedRealm() with the provided customizations for creating the global object and the global this binding.
// 2. Let realm execution context be the running JavaScript execution context.
auto realm_execution_context = MUST(JS::Realm::initialize_host_defined_realm(vm, move(create_global_object), move(create_global_this_value)));
// 3. Remove realm execution context from the JavaScript execution context stack.
vm.execution_context_stack().remove_first_matching([&realm_execution_context](auto* execution_context) {
return execution_context == realm_execution_context.ptr();
});
// NO-OP: 4. Let realm be realm execution context's Realm component.
// NO-OP: 5. Set realm's agent to agent.
// FIXME: 6. If agent's agent cluster's cross-origin isolation mode is "none", then:
// 1. Let global be realm's global object.
// 2. Let status be ! global.[[Delete]]("SharedArrayBuffer").
// 3. Assert: status is true.
// 7. Return realm execution context.
return realm_execution_context;
}
}
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