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/*
* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/DistinctNumeric.h>
namespace VirtGPU {
namespace Protocol {
AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ObjectHandle);
AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ResourceID);
enum class BindTarget : u32 {
VIRGL_BIND_DEPTH_STENCIL = (1 << 0),
VIRGL_BIND_RENDER_TARGET = (1 << 1),
VIRGL_BIND_SAMPLER_VIEW = (1 << 3),
VIRGL_BIND_VERTEX_BUFFER = (1 << 4),
VIRGL_BIND_INDEX_BUFFER = (1 << 5),
VIRGL_BIND_CONSTANT_BUFFER = (1 << 6),
VIRGL_BIND_DISPLAY_TARGET = (1 << 7),
VIRGL_BIND_COMMAND_ARGS = (1 << 8),
VIRGL_BIND_STREAM_OUTPUT = (1 << 11),
VIRGL_BIND_SHADER_BUFFER = (1 << 14),
VIRGL_BIND_QUERY_BUFFER = (1 << 15),
VIRGL_BIND_CURSOR = (1 << 16),
VIRGL_BIND_CUSTOM = (1 << 17),
VIRGL_BIND_SCANOUT = (1 << 18),
VIRGL_BIND_STAGING = (1 << 19),
VIRGL_BIND_SHARED = (1 << 20),
};
enum class TextureFormat : u32 {
// RGBA Formats
VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
// Stencil-Depth Formats
VIRTIO_GPU_FORMAT_Z16_UNORM = 16,
VIRTIO_GPU_FORMAT_Z32_UNORM = 17,
VIRTIO_GPU_FORMAT_Z32_FLOAT = 18,
VIRTIO_GPU_FORMAT_Z24_UNORM_S8_UINT = 19,
VIRTIO_GPU_FORMAT_S8_UINT_Z24_UNORM = 20,
VIRTIO_GPU_FORMAT_Z24X8_UNORM = 21,
VIRTIO_GPU_FORMAT_X8Z24_UNORM = 22,
VIRTIO_GPU_FORMAT_S8_UINT = 23,
VIRTIO_GPU_FORMAT_Z32_FLOAT_S8X24_UINT = 128,
VIRTIO_GPU_FORMAT_X24S8_UINT = 136,
VIRTIO_GPU_FORMAT_S8X24_UINT = 137,
VIRTIO_GPU_FORMAT_X32_S8X24_UINT = 138,
};
enum class VirGLCommand : u8 {
NOP = 0,
CREATE_OBJECT = 1,
BIND_OBJECT,
DESTROY_OBJECT,
SET_VIEWPORT_STATE,
SET_FRAMEBUFFER_STATE,
SET_VERTEX_BUFFERS,
CLEAR,
DRAW_VBO,
RESOURCE_INLINE_WRITE,
SET_SAMPLER_VIEWS,
SET_INDEX_BUFFER,
SET_CONSTANT_BUFFER,
SET_STENCIL_REF,
SET_BLEND_COLOR,
SET_SCISSOR_STATE,
BLIT,
RESOURCE_COPY_REGION,
BIND_SAMPLER_STATES,
BEGIN_QUERY,
END_QUERY,
GET_QUERY_RESULT,
SET_POLYGON_STIPPLE,
SET_CLIP_STATE,
SET_SAMPLE_MASK,
SET_STREAMOUT_TARGETS,
SET_RENDER_CONDITION,
SET_UNIFORM_BUFFER,
SET_SUB_CTX,
CREATE_SUB_CTX,
DESTROY_SUB_CTX,
BIND_SHADER,
SET_TESS_STATE,
SET_MIN_SAMPLES,
SET_SHADER_BUFFERS,
SET_SHADER_IMAGES,
MEMORY_BARRIER,
LAUNCH_GRID,
SET_FRAMEBUFFER_STATE_NO_ATTACH,
TEXTURE_BARRIER,
SET_ATOMIC_BUFFERS,
SET_DBG_FLAGS,
GET_QUERY_RESULT_QBO,
TRANSFER3D,
END_TRANSFERS,
COPY_TRANSFER3D,
SET_TWEAKS,
CLEAR_TEXTURE,
PIPE_RESOURCE_CREATE,
PIPE_RESOURCE_SET_TYPE,
GET_MEMORY_INFO,
SEND_STRING_MARKER,
MAX_COMMANDS
};
union ClearType {
struct {
u32 depth : 1;
u32 stencil : 1;
u32 color0 : 1;
u32 color1 : 1;
u32 color2 : 1;
u32 color3 : 1;
u32 color4 : 1;
u32 color5 : 1;
u32 color6 : 1;
u32 color7 : 1;
} flags;
u32 value;
};
enum class ObjectType : u8 {
NONE,
BLEND,
RASTERIZER,
DSA,
SHADER,
VERTEX_ELEMENTS,
SAMPLER_VIEW,
SAMPLER_STATE,
SURFACE,
QUERY,
STREAMOUT_TARGET,
MSAA_SURFACE,
MAX_OBJECTS,
};
enum class PipeTextureTarget : u32 {
BUFFER = 0,
TEXTURE_1D,
TEXTURE_2D,
TEXTURE_3D,
TEXTURE_CUBE,
TEXTURE_RECT,
TEXTURE_1D_ARRAY,
TEXTURE_2D_ARRAY,
TEXTURE_CUBE_ARRAY,
MAX
};
enum class PipePrimitiveTypes : u32 {
POINTS = 0,
LINES,
LINE_LOOP,
LINE_STRIP,
TRIANGLES,
TRIANGLE_STRIP,
TRIANGLE_FAN,
QUADS,
QUAD_STRIP,
POLYGON,
LINES_ADJACENCY,
LINE_STRIP_ADJACENCY,
TRIANGLES_ADJACENCY,
TRIANGLE_STRIP_ADJACENCY,
PATCHES,
MAX
};
}
namespace Gallium {
enum class PipeTextureTarget : u32 {
BUFFER,
TEXTURE_1D,
TEXTURE_2D,
TEXTURE_3D,
TEXTURE_CUBE,
TEXTURE_RECT,
TEXTURE_1D_ARRAY,
TEXTURE_2D_ARRAY,
TEXTURE_CUBE_ARRAY,
MAX_TEXTURE_TYPES,
};
enum class ShaderType : u32 {
SHADER_VERTEX = 0,
SHADER_FRAGMENT,
SHADER_GEOMETRY,
SHADER_TESS_CTRL,
SHADER_TESS_EVAL,
SHADER_COMPUTE,
SHADER_TYPES
};
enum class PipeFormat : u32 {
R32G32B32_FLOAT = 30
};
}
}
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