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/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Shader.h>
namespace VirtGPU {
class Shader final : public GPU::Shader {
public:
Shader(void const* ownership_token);
};
}
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