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/*
* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
* Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/Error.h>
#include <LibGfx/Size.h>
#include <LibVideo/Color/CodingIndependentCodePoints.h>
#include "ContextStorage.h"
#include "Enums.h"
#include "LookupTables.h"
#include "MotionVector.h"
namespace Video::VP9 {
enum class FrameShowMode {
CreateAndShowNewFrame,
ShowExistingFrame,
DoNotShowFrame,
};
struct FrameContext {
public:
FrameContext(Vector2D<FrameBlockContext>& contexts)
: m_block_contexts(contexts)
{
}
u8 profile { 0 };
FrameType type { FrameType::KeyFrame };
bool is_inter_predicted() const { return type == FrameType::InterFrame; }
bool error_resilient_mode { false };
bool parallel_decoding_mode { false };
bool should_replace_probability_context { false };
bool shows_a_frame() const { return m_frame_show_mode != FrameShowMode::DoNotShowFrame; }
bool shows_a_new_frame() const { return m_frame_show_mode == FrameShowMode::CreateAndShowNewFrame; }
bool shows_existing_frame() const { return m_frame_show_mode == FrameShowMode::ShowExistingFrame; }
void set_frame_hidden() { m_frame_show_mode = FrameShowMode::DoNotShowFrame; }
void set_existing_frame_to_show(u8 index)
{
m_frame_show_mode = FrameShowMode::ShowExistingFrame;
m_existing_frame_index = index;
}
u8 existing_frame_index() const { return m_existing_frame_index; }
ColorConfig color_config {};
u8 reference_frames_to_update_flags { 0 };
bool should_update_reference_frame_at_index(u8 index) const { return (reference_frames_to_update_flags & (1 << index)) != 0; }
u8 probability_context_index { 0 };
Gfx::Size<u32> size() const { return m_size; }
ErrorOr<void> set_size(Gfx::Size<u32> size)
{
m_size = size;
// From spec, compute_image_size( )
m_rows = (size.height() + 7u) >> 3u;
m_columns = (size.width() + 7u) >> 3u;
return m_block_contexts.try_resize(m_rows, m_columns);
}
u32 rows() const { return m_rows; }
u32 columns() const { return m_columns; }
u32 superblock_rows() const { return (rows() + 7u) >> 3u; }
u32 superblock_columns() const { return (columns() + 7u) >> 3u; }
Vector2D<FrameBlockContext> const& block_contexts() const { return m_block_contexts; }
Gfx::Size<u32> render_size { 0, 0 };
Gfx::Size<u16> log2_of_tile_counts { 0, 0 };
// This group of fields is only needed for inter-predicted frames.
Array<u8, 3> reference_frame_indices;
Array<bool, LastFrame + 3> reference_frame_sign_biases;
bool high_precision_motion_vectors_allowed { false };
InterpolationFilter interpolation_filter { InterpolationFilter::Switchable };
u8 loop_filter_level { 0 };
u8 loop_filter_sharpness { 0 };
bool loop_filter_delta_enabled { false };
Array<i8, MAX_REF_FRAMES> loop_filter_reference_deltas;
Array<i8, 2> loop_filter_mode_deltas;
u8 base_quantizer_index { 0 };
i8 y_dc_quantizer_index_delta { 0 };
i8 uv_dc_quantizer_index_delta { 0 };
i8 uv_ac_quantizer_index_delta { 0 };
bool is_lossless() const
{
// From quantization_params( ) in the spec.
return base_quantizer_index == 0 && y_dc_quantizer_index_delta == 0 && uv_dc_quantizer_index_delta == 0 && uv_ac_quantizer_index_delta == 0;
}
bool segmentation_enabled { false };
// Note: We can use Optional<Array<...>> for these tree probabilities, but unfortunately it seems to have measurable performance overhead.
bool use_full_segment_id_tree { false };
Array<u8, 7> full_segment_id_tree_probabilities;
bool use_predicted_segment_id_tree { false };
Array<u8, 3> predicted_segment_id_tree_probabilities;
bool should_use_absolute_segment_base_quantizer { false };
Array<Array<SegmentFeature, SEG_LVL_MAX>, MAX_SEGMENTS> segmentation_features;
u16 header_size_in_bytes { 0 };
TXMode transform_mode;
// This group also is only needed for inter-predicted frames.
ReferenceMode reference_mode;
ReferenceFrameType fixed_reference_type;
ReferenceFramePair variable_reference_types;
private:
friend struct TileContext;
FrameShowMode m_frame_show_mode { FrameShowMode::CreateAndShowNewFrame };
u8 m_existing_frame_index { 0 };
Gfx::Size<u32> m_size { 0, 0 };
u32 m_rows { 0 };
u32 m_columns { 0 };
// FIXME: From spec: NOTE – We are using a 2D array to store the SubModes for clarity. It is possible to reduce memory
// consumption by only storing one intra mode for each 8x8 horizontal and vertical position, i.e. to use two 1D
// arrays instead.
// I think should also apply to other fields that are only accessed relative to the current block. Worth looking
// into how much of this context needs to be stored for the whole frame vs a row or column from the current tile.
Vector2D<FrameBlockContext>& m_block_contexts;
};
struct TileContext {
public:
TileContext(FrameContext& frame_context, u32 rows_start, u32 rows_end, u32 columns_start, u32 columns_end)
: frame_context(frame_context)
, rows_start(rows_start)
, rows_end(rows_end)
, columns_start(columns_start)
, columns_end(columns_end)
, block_contexts_view(frame_context.m_block_contexts.view(rows_start, columns_start, rows_end - rows_start, columns_end - columns_start))
{
}
Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
FrameContext const& frame_context;
u32 rows_start { 0 };
u32 rows_end { 0 };
u32 columns_start { 0 };
u32 columns_end { 0 };
Vector2DView<FrameBlockContext> block_contexts_view;
};
struct BlockContext {
BlockContext(TileContext& tile_context, u32 row, u32 column, BlockSubsize size)
: frame_context(tile_context.frame_context)
, tile_context(tile_context)
, row(row)
, column(column)
, size(size)
, contexts_view(tile_context.block_contexts_view.view(row - tile_context.rows_start, column - tile_context.columns_start,
min<u32>(num_8x8_blocks_high_lookup[size], tile_context.frame_context.rows() - row),
min<u32>(num_8x8_blocks_wide_lookup[size], tile_context.frame_context.columns() - column)))
{
}
Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
FrameContext const& frame_context;
TileContext const& tile_context;
u32 row { 0 };
u32 column { 0 };
BlockSubsize size;
Gfx::Size<u8> get_size_in_4x4_blocks() const
{
auto width = num_4x4_blocks_wide_lookup[size];
auto height = num_4x4_blocks_high_lookup[size];
return Gfx::Size<u8>(width, height);
}
Vector2DView<FrameBlockContext> contexts_view;
u8 segment_id { 0 };
bool should_skip_residuals { false };
TXSize tx_size { TXSize::TX_4x4 };
ReferenceFramePair reference_frame_types;
bool is_inter_predicted() const { return reference_frame_types.primary != ReferenceFrameType::None; }
bool is_compound() const { return reference_frame_types.secondary != ReferenceFrameType::None; }
Array<PredictionMode, 4> sub_block_prediction_modes;
PredictionMode y_prediction_mode() const { return sub_block_prediction_modes.last(); }
PredictionMode& y_prediction_mode() { return sub_block_prediction_modes.last(); }
PredictionMode uv_prediction_mode { 0 };
InterpolationFilter interpolation_filter { EightTap };
Array<MotionVectorPair, 4> sub_block_motion_vectors;
};
struct BlockMotionVectorCandidateSet {
MotionVector near_vector;
MotionVector nearest_vector;
MotionVector best_vector;
};
struct MotionVectorCandidate {
ReferenceFrameType type;
MotionVector vector;
};
}
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