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/*
 * Copyright (c) 2021, Tim Flynn <trflynn89@pm.me>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/Optional.h>
#include <AK/String.h>
#include <AK/StringView.h>
#include <AK/Vector.h>
#include <LibUnicode/Forward.h>

namespace Unicode {

struct LanguageID {
    bool is_root { false };
    Optional<StringView> language {};
    Optional<StringView> script {};
    Optional<StringView> region {};
    Vector<StringView> variants {};
};

struct LocaleID {
    LanguageID language_id {};
};

// Note: These methods only verify that the provided strings match the EBNF grammar of the
// Unicode identifier subtag (i.e. no validation is done that the tags actually exist).
bool is_unicode_language_subtag(StringView);
bool is_unicode_script_subtag(StringView);
bool is_unicode_region_subtag(StringView);
bool is_unicode_variant_subtag(StringView);

Optional<LanguageID> parse_unicode_language_id(StringView);
Optional<LocaleID> parse_unicode_locale_id(StringView);
Optional<String> canonicalize_unicode_locale_id(LocaleID&);

}