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/*
* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
* Copyright (c) 2021, Spencer Dixon <spencercdixon@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Assertions.h>
#include <AK/DeprecatedString.h>
#include <AK/DistinctNumeric.h>
#include <AK/Function.h>
#include <AK/Result.h>
#include <LibCore/Object.h>
#include <pthread.h>
namespace Threading {
AK_TYPEDEF_DISTINCT_ORDERED_ID(intptr_t, ThreadError);
// States of userspace threads are simplified over actual kernel states (and possibly POSIX states).
// There are only a couple of well-defined transitions between these states, and any attempt to call a function in a state where this is not allowed will crash the program.
enum class ThreadState : u8 {
// Thread has been constructed but not started.
// Transitions to Running via start().
Startable,
// Thread has been started, might be running, and can be joined.
// Note that join() (valid to call in this state) only changes the thread state after the thread has exited, so it only ever transitions from Exited to Joined.
// Transitions to Detached via detach(), transitions to Exited when the thread finishes its action function.
Running,
// Thread has not been detached and exited, and has to still be joined.
// Transitions to Joined via join().
Exited,
// Thread has been started but also detached, meaning it cannot be joined.
// Transitions to DetachedExited when the thread finishes its action function.
Detached,
// Thread has exited but was detached, meaning it cannot be joined.
DetachedExited,
// Thread has exited and been joined.
Joined,
};
class Thread final : public Core::Object {
C_OBJECT(Thread);
public:
virtual ~Thread();
ErrorOr<void> set_priority(int priority);
ErrorOr<int> get_priority() const;
// Only callable in the Startable state.
void start();
// Only callable in the Running state.
void detach();
// Only callable in the Running or Exited states.
template<typename T = void>
Result<T, ThreadError> join();
DeprecatedString thread_name() const;
pthread_t tid() const;
ThreadState state() const;
bool is_started() const;
bool needs_to_be_joined() const;
bool has_exited() const;
private:
explicit Thread(Function<intptr_t()> action, StringView thread_name = {});
Function<intptr_t()> m_action;
pthread_t m_tid { 0 };
DeprecatedString m_thread_name;
Atomic<ThreadState> m_state { ThreadState::Startable };
};
template<typename T>
Result<T, ThreadError> Thread::join()
{
VERIFY(needs_to_be_joined());
void* thread_return = nullptr;
int rc = pthread_join(m_tid, &thread_return);
if (rc != 0) {
return ThreadError { rc };
}
// The other thread has now stopped running, so a TOCTOU bug is not possible.
// (If you call join from two different threads, you're doing something *very* wrong anyways.)
VERIFY(m_state == ThreadState::Exited);
m_state = ThreadState::Joined;
if constexpr (IsVoid<T>)
return {};
else
return { static_cast<T>(thread_return) };
}
}
template<>
struct AK::Formatter<Threading::Thread> : AK::Formatter<FormatString> {
ErrorOr<void> format(FormatBuilder& builder, Threading::Thread const& thread)
{
return Formatter<FormatString>::format(builder, "Thread \"{}\"({})"sv, thread.thread_name(), thread.tid());
}
};
template<>
struct AK::Formatter<Threading::ThreadState> : AK::Formatter<FormatString> {
ErrorOr<void> format(FormatBuilder& builder, Threading::ThreadState state)
{
DeprecatedString name = "";
switch (state) {
case Threading::ThreadState::Detached:
name = "Detached";
break;
case Threading::ThreadState::DetachedExited:
name = "DetachedExited";
break;
case Threading::ThreadState::Exited:
name = "Exited";
break;
case Threading::ThreadState::Joined:
name = "Joined";
break;
case Threading::ThreadState::Running:
name = "Running";
break;
case Threading::ThreadState::Startable:
name = "Startable";
break;
default:
VERIFY_NOT_REACHED();
}
return Formatter<FormatString>::format(builder, "{}"sv, name);
}
};
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