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/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibSoftGPU/Shader.h>
namespace SoftGPU {
Shader::Shader(void const* ownership_token, Vector<Instruction> const& instructions)
: GPU::Shader(ownership_token)
, m_instructions(instructions)
{
}
}
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