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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/SIMD.h>
#include <LibGPU/SamplerConfig.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector4.h>
namespace SoftGPU {
class Sampler final {
public:
Vector4<AK::SIMD::f32x4> sample_2d(Vector2<AK::SIMD::f32x4> const& uv) const;
void set_config(GPU::SamplerConfig const& config) { m_config = config; }
GPU::SamplerConfig const& config() const { return m_config; }
private:
Vector4<AK::SIMD::f32x4> sample_2d_lod(Vector2<AK::SIMD::f32x4> const& uv, AK::SIMD::u32x4 level, GPU::TextureFilter) const;
GPU::SamplerConfig m_config;
};
}
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