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/*
 * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/SIMDExtras.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>

namespace SoftGPU {

ALWAYS_INLINE static constexpr Vector2<AK::SIMD::f32x4> expand4(Vector2<float> const& v)
{
    return Vector2<AK::SIMD::f32x4> {
        AK::SIMD::expand4(v.x()),
        AK::SIMD::expand4(v.y()),
    };
}

ALWAYS_INLINE static constexpr Vector3<AK::SIMD::f32x4> expand4(Vector3<float> const& v)
{
    return Vector3<AK::SIMD::f32x4> {
        AK::SIMD::expand4(v.x()),
        AK::SIMD::expand4(v.y()),
        AK::SIMD::expand4(v.z()),
    };
}

ALWAYS_INLINE static constexpr Vector4<AK::SIMD::f32x4> expand4(Vector4<float> const& v)
{
    return Vector4<AK::SIMD::f32x4> {
        AK::SIMD::expand4(v.x()),
        AK::SIMD::expand4(v.y()),
        AK::SIMD::expand4(v.z()),
        AK::SIMD::expand4(v.w()),
    };
}

ALWAYS_INLINE static constexpr Vector2<AK::SIMD::i32x4> expand4(Vector2<int> const& v)
{
    return Vector2<AK::SIMD::i32x4> {
        AK::SIMD::expand4(v.x()),
        AK::SIMD::expand4(v.y()),
    };
}

ALWAYS_INLINE static constexpr Vector3<AK::SIMD::i32x4> expand4(Vector3<int> const& v)
{
    return Vector3<AK::SIMD::i32x4> {
        AK::SIMD::expand4(v.x()),
        AK::SIMD::expand4(v.y()),
        AK::SIMD::expand4(v.z()),
    };
}

ALWAYS_INLINE static constexpr Vector4<AK::SIMD::i32x4> expand4(Vector4<int> const& v)
{
    return Vector4<AK::SIMD::i32x4> {
        AK::SIMD::expand4(v.x()),
        AK::SIMD::expand4(v.y()),
        AK::SIMD::expand4(v.z()),
        AK::SIMD::expand4(v.w()),
    };
}

}