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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Error.h>
#include <AK/Function.h>
#include <LibGPU/ImageDataLayout.h>
#include <LibGfx/Vector4.h>
namespace SoftGPU {
class PixelConverter {
public:
PixelConverter(GPU::ImageDataLayout input_specification, GPU::ImageDataLayout output_specification)
: m_input_specification { input_specification }
, m_output_specification { output_specification }
{
}
ErrorOr<void> convert(void const* input_data, void* output_data, Function<void(FloatVector4&)> transform);
private:
FloatVector4 read_pixel(u8 const**);
void write_pixel(u8**, FloatVector4 const&);
GPU::ImageDataLayout m_input_specification;
GPU::ImageDataLayout m_output_specification;
};
}
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