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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/ImageFormat.h>
namespace SoftGPU {
struct ImageDataLayout final {
GPU::ImageFormat format;
size_t column_stride;
size_t row_stride;
size_t depth_stride;
};
}
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