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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FixedArray.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <LibGPU/Enums.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
#include <LibSoftGPU/Config.h>
#include <LibSoftGPU/ImageDataLayout.h>
#include <LibSoftGPU/ImageFormat.h>
namespace SoftGPU {
class Image final : public RefCounted<Image> {
public:
Image(unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
unsigned level_width(unsigned level) const { return m_mipmap_buffers[level]->width(); }
unsigned level_height(unsigned level) const { return m_mipmap_buffers[level]->height(); }
unsigned level_depth(unsigned level) const { return m_mipmap_buffers[level]->depth(); }
unsigned num_levels() const { return m_num_levels; }
unsigned num_layers() const { return m_num_layers; }
bool width_is_power_of_two() const { return m_width_is_power_of_two; }
bool height_is_power_of_two() const { return m_height_is_power_of_two; }
bool depth_is_power_of_two() const { return m_depth_is_power_of_two; }
FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const
{
return unpack_color(texel_pointer(layer, level, x, y, z), ImageFormat::BGRA8888);
}
void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color)
{
pack_color(color, texel_pointer(layer, level, x, y, z), ImageFormat::BGRA8888);
}
void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);
void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const;
void copy_texels(Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset);
private:
void const* texel_pointer(unsigned layer, unsigned level, int x, int y, int z) const
{
return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
}
void* texel_pointer(unsigned layer, unsigned level, int x, int y, int z)
{
return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
}
private:
unsigned m_num_levels { 0 };
unsigned m_num_layers { 0 };
FixedArray<RefPtr<Typed3DBuffer<ColorType>>> m_mipmap_buffers;
bool m_width_is_power_of_two { false };
bool m_height_is_power_of_two { false };
bool m_depth_is_power_of_two { false };
};
}
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