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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
namespace SoftGPU {
struct DeviceInfo final {
String vendor_name;
String device_name;
unsigned num_texture_units;
unsigned num_lights;
u8 stencil_bits;
bool supports_npot_textures;
};
}
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