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/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
namespace SoftGPU {
class DepthBuffer final {
public:
DepthBuffer(Gfx::IntSize const&);
~DepthBuffer();
float* scanline(int y);
void clear(float depth);
void clear(Gfx::IntRect bounds, float depth);
private:
Gfx::IntSize m_size;
float* m_data { nullptr };
};
}
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