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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGPU/Vertex.h>
#include <LibGfx/Vector4.h>
namespace SoftGPU {
class Clipper final {
public:
enum class ClipPlane : u8 {
LEFT = 0,
RIGHT,
TOP,
BOTTOM,
NEAR,
FAR
};
Clipper() = default;
void clip_triangle_against_frustum(Vector<GPU::Vertex>& input_vecs);
private:
Vector<GPU::Vertex> list_a;
Vector<GPU::Vertex> list_b;
};
}
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