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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/JsonObject.h>
#include <LibKeyboard/CharacterMapData.h>
namespace Keyboard {
class CharacterMapFile {
public:
static Optional<CharacterMapData> load_from_file(const String& filename);
private:
static Vector<u32> read_map(const JsonObject& json, const String& name);
};
}
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