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/*
 * Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/JsonObject.h>
#include <LibKeyboard/CharacterMapData.h>

namespace Keyboard {

class CharacterMapFile {

public:
    static Optional<CharacterMapData> load_from_file(const String& filename);

private:
    static Vector<u32> read_map(const JsonObject& json, const String& name);
};

}