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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#ifndef KERNEL
# include <AK/Error.h>
#endif
#include <AK/String.h>
#include <Kernel/API/KeyCode.h>
#include <LibKeyboard/CharacterMapData.h>
namespace Keyboard {
class CharacterMap {
public:
CharacterMap(const String& map_name, const CharacterMapData& map_data);
static Optional<CharacterMap> load_from_file(const String& filename);
#ifndef KERNEL
int set_system_map();
static ErrorOr<CharacterMap> fetch_system_map();
#endif
u32 get_char(KeyEvent) const;
void set_character_map_data(CharacterMapData character_map_data);
void set_character_map_name(const String& character_map_name);
const CharacterMapData& character_map_data() const { return m_character_map_data; };
const String& character_map_name() const;
private:
CharacterMapData m_character_map_data;
String m_character_map_name;
};
}
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