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/*
 * Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#ifndef KERNEL
#    include <AK/OSError.h>
#    include <AK/Result.h>
#endif
#include <AK/String.h>
#include <Kernel/API/KeyCode.h>
#include <LibKeyboard/CharacterMapData.h>

namespace Keyboard {

class CharacterMap {

public:
    CharacterMap(const String& map_name, const CharacterMapData& map_data);
    static Optional<CharacterMap> load_from_file(const String& file_name);

#ifndef KERNEL
    int set_system_map();
    static Result<CharacterMap, OSError> fetch_system_map();
#endif

    u32 get_char(KeyEvent);
    void set_character_map_data(CharacterMapData character_map_data);
    void set_character_map_name(const String& character_map_name);

    const CharacterMapData& character_map_data() const { return m_character_map_data; };
    const String character_map_name();

private:
    CharacterMapData m_character_map_data;
    String m_character_map_name;
};

}