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/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/ShadowRealm.h>
#include <LibJS/Runtime/WrappedFunction.h>
namespace JS {
// 3.1.1 WrappedFunctionCreate ( callerRealm: a Realm Record, Target: a function object, ), https://tc39.es/proposal-shadowrealm/#sec-wrappedfunctioncreate
ThrowCompletionOr<WrappedFunction*> WrappedFunction::create(Realm& realm, Realm& caller_realm, FunctionObject& target)
{
auto& vm = realm.vm();
// 1. Let internalSlotsList be the internal slots listed in Table 2, plus [[Prototype]] and [[Extensible]].
// 2. Let wrapped be MakeBasicObject(internalSlotsList).
// 3. Set wrapped.[[Prototype]] to callerRealm.[[Intrinsics]].[[%Function.prototype%]].
// 4. Set wrapped.[[Call]] as described in 2.1.
// 5. Set wrapped.[[WrappedTargetFunction]] to Target.
// 6. Set wrapped.[[Realm]] to callerRealm.
auto& prototype = *caller_realm.global_object().function_prototype();
auto* wrapped = vm.heap().allocate<WrappedFunction>(realm.global_object(), caller_realm, target, prototype);
// 7. Let result be CopyNameAndLength(wrapped, Target).
auto result = copy_name_and_length(realm.global_object(), *wrapped, target);
// 8. If result is an Abrupt Completion, throw a TypeError exception.
if (result.is_throw_completion())
return vm.throw_completion<TypeError>(realm.global_object(), ErrorType::WrappedFunctionCopyNameAndLengthThrowCompletion);
// 9. Return wrapped.
return wrapped;
}
// 2 Wrapped Function Exotic Objects, https://tc39.es/proposal-shadowrealm/#sec-wrapped-function-exotic-objects
WrappedFunction::WrappedFunction(Realm& realm, FunctionObject& wrapped_target_function, Object& prototype)
: FunctionObject(prototype)
, m_wrapped_target_function(wrapped_target_function)
, m_realm(realm)
{
}
void WrappedFunction::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(&m_wrapped_target_function);
visitor.visit(&m_realm);
}
// 2.1 [[Call]] ( thisArgument, argumentsList ), https://tc39.es/proposal-shadowrealm/#sec-wrapped-function-exotic-objects-call-thisargument-argumentslist
ThrowCompletionOr<Value> WrappedFunction::internal_call(Value this_argument, MarkedVector<Value> arguments_list)
{
auto& vm = this->vm();
// 1. Let callerContext be the running execution context.
// NOTE: No-op, kept by the VM in its execution context stack.
// 2. Let calleeContext be PrepareForWrappedFunctionCall(F).
ExecutionContext callee_context { vm.heap() };
prepare_for_wrapped_function_call(*this, callee_context);
// 3. Assert: calleeContext is now the running execution context.
VERIFY(&vm.running_execution_context() == &callee_context);
// 4. Let result be OrdinaryWrappedFunctionCall(F, thisArgument, argumentsList).
auto result = ordinary_wrapped_function_call(*this, this_argument, arguments_list);
// 5. Remove calleeContext from the execution context stack and restore callerContext as the running execution context.
vm.pop_execution_context();
// NOTE: I think the spec isn't fully correct here, see https://github.com/tc39/proposal-shadowrealm/issues/371.
// 6. If result.[[Type]] is return, return result.[[Value]].
// 7. ReturnIfAbrupt(result).
// 8. Return undefined.
return result;
}
// 2.2 OrdinaryWrappedFunctionCall ( F: a wrapped function exotic object, thisArgument: an ECMAScript language value, argumentsList: a List of ECMAScript language values, ), https://tc39.es/proposal-shadowrealm/#sec-ordinary-wrapped-function-call
ThrowCompletionOr<Value> ordinary_wrapped_function_call(WrappedFunction const& function, Value this_argument, MarkedVector<Value> const& arguments_list)
{
auto& vm = function.vm();
// 1. Let target be F.[[WrappedTargetFunction]].
auto const& target = function.wrapped_target_function();
// 2. Assert: IsCallable(target) is true.
VERIFY(Value(&target).is_function());
// 3. Let callerRealm be F.[[Realm]].
auto* caller_realm = function.realm();
// 4. NOTE: Any exception objects produced after this point are associated with callerRealm.
auto& global_object = caller_realm->global_object();
// 5. Let targetRealm be ? GetFunctionRealm(target).
auto* target_realm = TRY(get_function_realm(global_object, target));
// 6. Let wrappedArgs be a new empty List.
auto wrapped_args = MarkedVector<Value> { vm.heap() };
wrapped_args.ensure_capacity(arguments_list.size());
// 7. For each element arg of argumentsList, do
for (auto const& arg : arguments_list) {
// a. Let wrappedValue be ? GetWrappedValue(targetRealm, arg).
auto wrapped_value = TRY(get_wrapped_value(global_object, *target_realm, arg));
// b. Append wrappedValue to wrappedArgs.
wrapped_args.append(wrapped_value);
}
// 8. Let wrappedThisArgument to ? GetWrappedValue(targetRealm, thisArgument).
auto wrapped_this_argument = TRY(get_wrapped_value(global_object, *target_realm, this_argument));
// 9. Let result be the Completion Record of Call(target, wrappedThisArgument, wrappedArgs).
auto result = call(global_object, &target, wrapped_this_argument, move(wrapped_args));
// 10. If result.[[Type]] is normal or result.[[Type]] is return, then
if (!result.is_throw_completion()) {
// a. Return ? GetWrappedValue(callerRealm, result.[[Value]]).
return get_wrapped_value(global_object, *caller_realm, result.value());
}
// 11. Else,
else {
// a. Throw a TypeError exception.
return vm.throw_completion<TypeError>(caller_realm->global_object(), ErrorType::WrappedFunctionCallThrowCompletion);
}
// NOTE: Also see "Editor's Note" in the spec regarding the TypeError above.
}
// 2.3 PrepareForWrappedFunctionCall ( F: a wrapped function exotic object, ), https://tc39.es/proposal-shadowrealm/#sec-prepare-for-wrapped-function-call
void prepare_for_wrapped_function_call(WrappedFunction const& function, ExecutionContext& callee_context)
{
auto& vm = function.vm();
// 1. Let callerContext be the running execution context.
auto const& caller_context = vm.running_execution_context();
// 2. Let calleeContext be a new execution context.
// NOTE: In the specification, PrepareForWrappedFunctionCall "returns" a new callee execution context.
// To avoid heap allocations, we put our ExecutionContext objects on the C++ stack instead.
// Whoever calls us should put an ExecutionContext on their stack and pass that as the `callee_context`.
// 3. Set the Function of calleeContext to F.
callee_context.function = &const_cast<WrappedFunction&>(function);
// 4. Let calleeRealm be F.[[Realm]].
auto* callee_realm = function.realm();
// 5. Set the Realm of calleeContext to calleeRealm.
callee_context.realm = callee_realm;
// 6. Set the ScriptOrModule of calleeContext to null.
callee_context.script_or_module = {};
// 7. If callerContext is not already suspended, suspend callerContext.
// NOTE: We don't support this concept yet.
(void)caller_context;
// 8. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
vm.push_execution_context(callee_context);
// 9. NOTE: Any exception objects produced after this point are associated with calleeRealm.
// 10. Return calleeContext.
// NOTE: No-op, see NOTE after step 2.
}
}
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