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/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashTable.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/WeakContainer.h>
namespace JS {
class WeakSet final
: public Object
, public WeakContainer {
JS_OBJECT(WeakSet, Object);
public:
static WeakSet* create(Realm&);
explicit WeakSet(Object& prototype);
virtual ~WeakSet() override = default;
HashTable<Cell*> const& values() const { return m_values; };
HashTable<Cell*>& values() { return m_values; };
virtual void remove_dead_cells(Badge<Heap>) override;
private:
HashTable<Cell*> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
};
}
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