blob: 6d777cb97cb4e380a20191cf4e512bdc4e73ac61 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashTable.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/WeakContainer.h>
namespace JS {
class WeakSet final
: public Object
, public WeakContainer {
JS_OBJECT(WeakSet, Object);
public:
static WeakSet* create(GlobalObject&);
explicit WeakSet(Object& prototype);
virtual ~WeakSet() override;
HashTable<Cell*> const& values() const { return m_values; };
HashTable<Cell*>& values() { return m_values; };
virtual void remove_dead_cells(Badge<Heap>) override;
private:
#ifdef JS_TRACK_ZOMBIE_CELLS
virtual void did_become_zombie() override
{
deregister();
}
#endif
HashTable<Cell*> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
};
}
|