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/*
 * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/HashMap.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/WeakContainer.h>

namespace JS {

class WeakMap final
    : public Object
    , public WeakContainer {
    JS_OBJECT(WeakMap, Object);

public:
    static WeakMap* create(Realm&);

    explicit WeakMap(Object& prototype);
    virtual ~WeakMap() override = default;

    HashMap<Cell*, Value> const& values() const { return m_values; };
    HashMap<Cell*, Value>& values() { return m_values; };

    virtual void remove_dead_cells(Badge<Heap>) override;

private:
    void visit_edges(Visitor&) override;

    HashMap<Cell*, Value> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
};

}