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/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/WeakContainer.h>
namespace JS {
class WeakMap final
: public Object
, public WeakContainer {
JS_OBJECT(WeakMap, Object);
public:
static WeakMap* create(GlobalObject&);
explicit WeakMap(Object& prototype);
virtual ~WeakMap() override;
HashMap<Cell*, Value> const& values() const { return m_values; };
HashMap<Cell*, Value>& values() { return m_values; };
virtual void remove_dead_cells(Badge<Heap>) override;
private:
#ifdef JS_TRACK_ZOMBIE_CELLS
virtual void did_become_zombie() override
{
deregister();
}
#endif
void visit_edges(Visitor&) override;
HashMap<Cell*, Value> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
};
}
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