1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
|
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FlyString.h>
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/RefCounted.h>
#include <AK/StackInfo.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/CommonPropertyNames.h>
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/ErrorTypes.h>
#include <LibJS/Runtime/Exception.h>
#include <LibJS/Runtime/MarkedValueList.h>
#include <LibJS/Runtime/Promise.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
enum class ScopeType {
None,
Function,
Block,
Try,
Breakable,
Continuable,
};
struct ScopeFrame {
ScopeType type;
NonnullRefPtr<ScopeNode> scope_node;
bool pushed_environment { false };
};
struct CallFrame {
const ASTNode* current_node;
FlyString function_name;
Value callee;
Value this_value;
Vector<Value> arguments;
Array* arguments_object { nullptr };
ScopeObject* scope { nullptr };
bool is_strict_mode { false };
};
class VM : public RefCounted<VM> {
public:
static NonnullRefPtr<VM> create();
~VM();
bool should_log_exceptions() const { return m_should_log_exceptions; }
void set_should_log_exceptions(bool b) { m_should_log_exceptions = b; }
Heap& heap() { return m_heap; }
const Heap& heap() const { return m_heap; }
Interpreter& interpreter();
Interpreter* interpreter_if_exists();
void push_interpreter(Interpreter&);
void pop_interpreter(Interpreter&);
Exception* exception() { return m_exception; }
void set_exception(Exception& exception) { m_exception = &exception; }
void clear_exception() { m_exception = nullptr; }
class InterpreterExecutionScope {
public:
InterpreterExecutionScope(Interpreter&);
~InterpreterExecutionScope();
private:
Interpreter& m_interpreter;
};
void gather_roots(HashTable<Cell*>&);
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* well_known_symbol_##snake_name() const { return m_well_known_symbol_##snake_name; }
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
Symbol* get_global_symbol(const String& description);
PrimitiveString& empty_string() { return *m_empty_string; }
PrimitiveString& single_ascii_character_string(u8 character)
{
VERIFY(character < 0x80);
return *m_single_ascii_character_strings[character];
}
void push_call_frame(CallFrame& call_frame, GlobalObject& global_object)
{
VERIFY(!exception());
// Ensure we got some stack space left, so the next function call doesn't kill us.
// This value is merely a guess and might need tweaking at a later point.
if (m_stack_info.size_free() < 16 * KiB)
throw_exception<Error>(global_object, "Call stack size limit exceeded");
else
m_call_stack.append(&call_frame);
}
void pop_call_frame() { m_call_stack.take_last(); }
CallFrame& call_frame() { return *m_call_stack.last(); }
const CallFrame& call_frame() const { return *m_call_stack.last(); }
const Vector<CallFrame*>& call_stack() const { return m_call_stack; }
Vector<CallFrame*>& call_stack() { return m_call_stack; }
const ScopeObject* current_scope() const { return call_frame().scope; }
ScopeObject* current_scope() { return call_frame().scope; }
bool in_strict_mode() const;
template<typename Callback>
void for_each_argument(Callback callback)
{
if (m_call_stack.is_empty())
return;
for (auto& value : call_frame().arguments)
callback(value);
}
size_t argument_count() const
{
if (m_call_stack.is_empty())
return 0;
return call_frame().arguments.size();
}
Value argument(size_t index) const
{
if (m_call_stack.is_empty())
return {};
auto& arguments = call_frame().arguments;
return index < arguments.size() ? arguments[index] : js_undefined();
}
Value this_value(Object& global_object) const
{
if (m_call_stack.is_empty())
return &global_object;
return call_frame().this_value;
}
Value last_value() const { return m_last_value; }
void set_last_value(Badge<Interpreter>, Value value) { m_last_value = value; }
const StackInfo& stack_info() const { return m_stack_info; };
bool underscore_is_last_value() const { return m_underscore_is_last_value; }
void set_underscore_is_last_value(bool b) { m_underscore_is_last_value = b; }
void unwind(ScopeType type, FlyString label = {})
{
m_unwind_until = type;
m_unwind_until_label = label;
}
void stop_unwind()
{
m_unwind_until = ScopeType::None;
m_unwind_until_label = {};
}
bool should_unwind_until(ScopeType type, FlyString label = {}) const
{
if (m_unwind_until_label.is_null())
return m_unwind_until == type;
return m_unwind_until == type && m_unwind_until_label == label;
}
bool should_unwind() const { return m_unwind_until != ScopeType::None; }
ScopeType unwind_until() const { return m_unwind_until; }
Value get_variable(const FlyString& name, GlobalObject&);
void set_variable(const FlyString& name, Value, GlobalObject&, bool first_assignment = false);
Reference get_reference(const FlyString& name);
template<typename T, typename... Args>
void throw_exception(GlobalObject& global_object, Args&&... args)
{
return throw_exception(global_object, T::create(global_object, forward<Args>(args)...));
}
void throw_exception(Exception&);
void throw_exception(GlobalObject& global_object, Value value)
{
return throw_exception(*heap().allocate<Exception>(global_object, value));
}
template<typename T, typename... Args>
void throw_exception(GlobalObject& global_object, ErrorType type, Args&&... args)
{
return throw_exception(global_object, T::create(global_object, String::formatted(type.message(), forward<Args>(args)...)));
}
Value construct(Function&, Function& new_target, Optional<MarkedValueList> arguments, GlobalObject&);
String join_arguments(size_t start_index = 0) const;
Value resolve_this_binding(GlobalObject&) const;
const ScopeObject* find_this_scope() const;
Value get_new_target() const;
template<typename... Args>
[[nodiscard]] ALWAYS_INLINE Value call(Function& function, Value this_value, Args... args)
{
if constexpr (sizeof...(Args) > 0) {
MarkedValueList arglist { heap() };
(..., arglist.append(move(args)));
return call(function, this_value, move(arglist));
}
return call(function, this_value);
}
CommonPropertyNames names;
Shape& scope_object_shape() { return *m_scope_object_shape; }
void run_queued_promise_jobs();
void enqueue_promise_job(NativeFunction&);
void promise_rejection_tracker(const Promise&, Promise::RejectionOperation) const;
AK::Function<void(const Promise&)> on_promise_unhandled_rejection;
AK::Function<void(const Promise&)> on_promise_rejection_handled;
private:
VM();
[[nodiscard]] Value call_internal(Function&, Value this_value, Optional<MarkedValueList> arguments);
Exception* m_exception { nullptr };
Heap m_heap;
Vector<Interpreter*> m_interpreters;
Vector<CallFrame*> m_call_stack;
Value m_last_value;
ScopeType m_unwind_until { ScopeType::None };
FlyString m_unwind_until_label;
StackInfo m_stack_info;
HashMap<String, Symbol*> m_global_symbol_map;
Vector<NativeFunction*> m_promise_jobs;
PrimitiveString* m_empty_string { nullptr };
PrimitiveString* m_single_ascii_character_strings[128] {};
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* m_well_known_symbol_##snake_name { nullptr };
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
Shape* m_scope_object_shape { nullptr };
bool m_underscore_is_last_value { false };
bool m_should_log_exceptions { false };
};
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, MarkedValueList arguments) { return call_internal(function, this_value, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, Optional<MarkedValueList> arguments) { return call_internal(function, this_value, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value) { return call(function, this_value, Optional<MarkedValueList> {}); }
ALWAYS_INLINE Heap& Cell::heap() const
{
return HeapBlock::from_cell(this)->heap();
}
ALWAYS_INLINE VM& Cell::vm() const
{
return heap().vm();
}
}
|