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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FlyString.h>
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/RefCounted.h>
#include <AK/StackInfo.h>
#include <AK/Variant.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/CommonPropertyNames.h>
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/ErrorTypes.h>
#include <LibJS/Runtime/Exception.h>
#include <LibJS/Runtime/MarkedValueList.h>
#include <LibJS/Runtime/Promise.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
class Identifier;
struct BindingPattern;
enum class ScopeType {
None,
Function,
Block,
Try,
Breakable,
Continuable,
};
struct ScopeFrame {
ScopeType type;
NonnullRefPtr<ScopeNode> scope_node;
bool pushed_environment { false };
};
struct CallFrame {
const ASTNode* current_node { nullptr };
FlyString function_name;
Value callee;
Value this_value;
Vector<Value> arguments;
Array* arguments_object { nullptr };
ScopeObject* scope { nullptr };
bool is_strict_mode { false };
};
class VM : public RefCounted<VM> {
public:
static NonnullRefPtr<VM> create();
~VM();
Heap& heap() { return m_heap; }
const Heap& heap() const { return m_heap; }
Interpreter& interpreter();
Interpreter* interpreter_if_exists();
void push_interpreter(Interpreter&);
void pop_interpreter(Interpreter&);
Exception* exception() { return m_exception; }
void set_exception(Exception& exception) { m_exception = &exception; }
void clear_exception() { m_exception = nullptr; }
void dump_backtrace() const;
class InterpreterExecutionScope {
public:
InterpreterExecutionScope(Interpreter&);
~InterpreterExecutionScope();
private:
Interpreter& m_interpreter;
};
void gather_roots(HashTable<Cell*>&);
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* well_known_symbol_##snake_name() const { return m_well_known_symbol_##snake_name; }
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
Symbol* get_global_symbol(const String& description);
PrimitiveString& empty_string() { return *m_empty_string; }
PrimitiveString& single_ascii_character_string(u8 character)
{
VERIFY(character < 0x80);
return *m_single_ascii_character_strings[character];
}
void push_call_frame(CallFrame& call_frame, GlobalObject& global_object)
{
VERIFY(!exception());
// Ensure we got some stack space left, so the next function call doesn't kill us.
// Note: the 32 kiB used to be 16 kiB, but that turned out to not be enough with ASAN enabled.
if (m_stack_info.size_free() < 32 * KiB)
throw_exception<Error>(global_object, "Call stack size limit exceeded");
else
m_call_stack.append(&call_frame);
}
void pop_call_frame()
{
m_call_stack.take_last();
if (m_call_stack.is_empty() && on_call_stack_emptied)
on_call_stack_emptied();
}
CallFrame& call_frame() { return *m_call_stack.last(); }
const CallFrame& call_frame() const { return *m_call_stack.last(); }
const Vector<CallFrame*>& call_stack() const { return m_call_stack; }
Vector<CallFrame*>& call_stack() { return m_call_stack; }
const ScopeObject* current_scope() const { return call_frame().scope; }
ScopeObject* current_scope() { return call_frame().scope; }
bool in_strict_mode() const;
template<typename Callback>
void for_each_argument(Callback callback)
{
if (m_call_stack.is_empty())
return;
for (auto& value : call_frame().arguments)
callback(value);
}
size_t argument_count() const
{
if (m_call_stack.is_empty())
return 0;
return call_frame().arguments.size();
}
Value argument(size_t index) const
{
if (m_call_stack.is_empty())
return {};
auto& arguments = call_frame().arguments;
return index < arguments.size() ? arguments[index] : js_undefined();
}
Value this_value(Object& global_object) const
{
if (m_call_stack.is_empty())
return &global_object;
return call_frame().this_value;
}
Value last_value() const { return m_last_value; }
void set_last_value(Badge<Bytecode::Interpreter>, Value value) { m_last_value = value; }
void set_last_value(Badge<Interpreter>, Value value) { m_last_value = value; }
const StackInfo& stack_info() const { return m_stack_info; };
bool underscore_is_last_value() const { return m_underscore_is_last_value; }
void set_underscore_is_last_value(bool b) { m_underscore_is_last_value = b; }
void unwind(ScopeType type, FlyString label = {})
{
m_unwind_until = type;
m_unwind_until_label = move(label);
}
void stop_unwind()
{
m_unwind_until = ScopeType::None;
m_unwind_until_label = {};
}
bool should_unwind_until(ScopeType type, FlyString const& label) const
{
if (m_unwind_until_label.is_null())
return m_unwind_until == type;
return m_unwind_until == type && m_unwind_until_label == label;
}
bool should_unwind() const { return m_unwind_until != ScopeType::None; }
ScopeType unwind_until() const { return m_unwind_until; }
Value get_variable(const FlyString& name, GlobalObject&);
void set_variable(const FlyString& name, Value, GlobalObject&, bool first_assignment = false, ScopeObject* specific_scope = nullptr);
bool delete_variable(FlyString const& name);
void assign(const Variant<NonnullRefPtr<Identifier>, NonnullRefPtr<BindingPattern>>& target, Value, GlobalObject&, bool first_assignment = false, ScopeObject* specific_scope = nullptr);
void assign(const FlyString& target, Value, GlobalObject&, bool first_assignment = false, ScopeObject* specific_scope = nullptr);
void assign(const NonnullRefPtr<BindingPattern>& target, Value, GlobalObject&, bool first_assignment = false, ScopeObject* specific_scope = nullptr);
Reference get_reference(const FlyString& name);
template<typename T, typename... Args>
void throw_exception(GlobalObject& global_object, Args&&... args)
{
return throw_exception(global_object, T::create(global_object, forward<Args>(args)...));
}
void throw_exception(Exception&);
void throw_exception(GlobalObject& global_object, Value value)
{
return throw_exception(*heap().allocate<Exception>(global_object, value));
}
template<typename T, typename... Args>
void throw_exception(GlobalObject& global_object, ErrorType type, Args&&... args)
{
return throw_exception(global_object, T::create(global_object, String::formatted(type.message(), forward<Args>(args)...)));
}
Value construct(Function&, Function& new_target, Optional<MarkedValueList> arguments);
String join_arguments(size_t start_index = 0) const;
Value resolve_this_binding(GlobalObject&) const;
const ScopeObject* find_this_scope() const;
Value get_new_target() const;
template<typename... Args>
[[nodiscard]] ALWAYS_INLINE Value call(Function& function, Value this_value, Args... args)
{
if constexpr (sizeof...(Args) > 0) {
MarkedValueList arglist { heap() };
(..., arglist.append(move(args)));
return call(function, this_value, move(arglist));
}
return call(function, this_value);
}
CommonPropertyNames names;
Shape& scope_object_shape() { return *m_scope_object_shape; }
void run_queued_promise_jobs();
void enqueue_promise_job(NativeFunction&);
void promise_rejection_tracker(const Promise&, Promise::RejectionOperation) const;
AK::Function<void()> on_call_stack_emptied;
AK::Function<void(const Promise&)> on_promise_unhandled_rejection;
AK::Function<void(const Promise&)> on_promise_rejection_handled;
private:
VM();
[[nodiscard]] Value call_internal(Function&, Value this_value, Optional<MarkedValueList> arguments);
Exception* m_exception { nullptr };
Heap m_heap;
Vector<Interpreter*> m_interpreters;
Vector<CallFrame*> m_call_stack;
Value m_last_value;
ScopeType m_unwind_until { ScopeType::None };
FlyString m_unwind_until_label;
StackInfo m_stack_info;
HashMap<String, Symbol*> m_global_symbol_map;
Vector<NativeFunction*> m_promise_jobs;
PrimitiveString* m_empty_string { nullptr };
PrimitiveString* m_single_ascii_character_strings[128] {};
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* m_well_known_symbol_##snake_name { nullptr };
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
Shape* m_scope_object_shape { nullptr };
bool m_underscore_is_last_value { false };
};
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, MarkedValueList arguments) { return call_internal(function, this_value, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, Optional<MarkedValueList> arguments) { return call_internal(function, this_value, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value) { return call(function, this_value, Optional<MarkedValueList> {}); }
ALWAYS_INLINE Heap& Cell::heap() const
{
return HeapBlock::from_cell(this)->heap();
}
ALWAYS_INLINE VM& Cell::vm() const
{
return heap().vm();
}
}
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