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/*
* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Symbol.h>
#include <LibJS/Runtime/SymbolObject.h>
namespace JS {
NonnullGCPtr<SymbolObject> SymbolObject::create(Realm& realm, Symbol& primitive_symbol)
{
return realm.heap().allocate<SymbolObject>(realm, primitive_symbol, *realm.intrinsics().symbol_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
}
SymbolObject::SymbolObject(Symbol& symbol, Object& prototype)
: Object(ConstructWithPrototypeTag::Tag, prototype)
, m_symbol(symbol)
{
}
void SymbolObject::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_symbol);
}
}
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