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/*
* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class SymbolConstructor final : public NativeFunction {
JS_OBJECT(SymbolConstructor, NativeFunction);
public:
explicit SymbolConstructor(Realm&);
virtual void initialize(Realm&) override;
virtual ~SymbolConstructor() override = default;
virtual ThrowCompletionOr<Value> call() override;
virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
private:
virtual bool has_constructor() const override { return true; }
JS_DECLARE_NATIVE_FUNCTION(for_);
JS_DECLARE_NATIVE_FUNCTION(key_for);
};
}
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