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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/AST.h>
#include <LibJS/Bytecode/Generator.h>
#include <LibJS/Runtime/Function.h>
namespace JS {
class ScriptFunction final : public Function {
JS_OBJECT(ScriptFunction, Function);
public:
static ScriptFunction* create(GlobalObject&, const FlyString& name, const Statement& body, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, ScopeObject* parent_scope, bool is_generator, bool is_strict, bool is_arrow_function = false);
ScriptFunction(GlobalObject&, const FlyString& name, const Statement& body, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, ScopeObject* parent_scope, Object& prototype, bool is_generator, bool is_strict, bool is_arrow_function = false);
virtual void initialize(GlobalObject&) override;
virtual ~ScriptFunction();
const Statement& body() const { return m_body; }
const Vector<FunctionNode::Parameter>& parameters() const { return m_parameters; };
virtual Value call() override;
virtual Value construct(Function& new_target) override;
virtual const FlyString& name() const override { return m_name; };
void set_name(const FlyString& name) { m_name = name; };
void set_is_class_constructor() { m_is_class_constructor = true; };
auto& bytecode_executable() const { return m_bytecode_executable; }
protected:
virtual bool is_strict_mode() const final { return m_is_strict; }
private:
virtual LexicalEnvironment* create_environment() override;
virtual void visit_edges(Visitor&) override;
Value execute_function_body();
JS_DECLARE_NATIVE_GETTER(length_getter);
JS_DECLARE_NATIVE_GETTER(name_getter);
FlyString m_name;
NonnullRefPtr<Statement> m_body;
const Vector<FunctionNode::Parameter> m_parameters;
Optional<Bytecode::Executable> m_bytecode_executable;
ScopeObject* m_parent_scope { nullptr };
i32 m_function_length { 0 };
bool m_is_generator { false };
bool m_is_strict { false };
bool m_is_arrow_function { false };
bool m_is_class_constructor { false };
};
}
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