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path: root/Userland/Libraries/LibJS/Runtime/Realm.cpp
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/*
 * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
 * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include <AK/TypeCasts.h>
#include <LibJS/Heap/DeferGC.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Realm.h>
#include <LibJS/Runtime/VM.h>

namespace JS {

// 9.3.1 CreateRealm ( ), https://tc39.es/ecma262/#sec-createrealm
Realm* Realm::create(VM& vm)
{
    return vm.heap().allocate_without_global_object<Realm>();
}

// 9.6 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<GlobalObject*(Realm&)> create_global_object, Function<GlobalObject*(Realm&)> create_global_this_value)
{
    DeferGC defer_gc(vm.heap());

    // 1. Let realm be CreateRealm().
    auto* realm = Realm::create(vm);

    // 2. Let newContext be a new execution context.
    auto new_context = make<ExecutionContext>(vm.heap());

    // 3. Set the Function of newContext to null.
    new_context->function = nullptr;

    // 4. Set the Realm of newContext to realm.
    new_context->realm = realm;

    // 5. Set the ScriptOrModule of newContext to null.
    new_context->script_or_module = {};

    // 6. Push newContext onto the execution context stack; newContext is now the running execution context.
    vm.push_execution_context(*new_context);

    // 7. If the host requires use of an exotic object to serve as realm's global object,
    //    let global be such an object created in a host-defined manner.
    //    Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
    GlobalObject* global = nullptr;
    if (create_global_object)
        global = create_global_object(*realm);

    // 8. If the host requires that the this binding in realm's global scope return an object other than the global object,
    //    let thisValue be such an object created in a host-defined manner.
    //    Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
    GlobalObject* this_value = nullptr;
    if (create_global_this_value)
        this_value = create_global_this_value(*realm);

    // 9. Perform SetRealmGlobalObject(realm, global, thisValue).
    realm->set_global_object(global, this_value);

    // NOTE: Steps 10 & 11 are somewhat ad-hoc, since we store intrinsics on the global object.

    // 10. Let globalObj be ? SetDefaultGlobalBindings(realm).
    // 11. Create any host-defined global object properties on globalObj.
    realm->global_object().initialize_global_object();

    // 12. Return unused.
    return new_context;
}

// 9.3.3 SetRealmGlobalObject ( realmRec, globalObj, thisValue ), https://tc39.es/ecma262/#sec-setrealmglobalobject
void Realm::set_global_object(GlobalObject* global_object, GlobalObject* this_value)
{
    // 1. If globalObj is undefined, then
    if (global_object == nullptr) {
        // a. Let intrinsics be realmRec.[[Intrinsics]].
        // b. Set globalObj to OrdinaryObjectCreate(intrinsics.[[%Object.prototype%]]).
        // NOTE: We allocate a proper GlobalObject directly as this plain object is
        //       turned into one via SetDefaultGlobalBindings in the spec.
        global_object = heap().allocate_without_global_object<GlobalObject>(*this);
    }

    // 2. Assert: Type(globalObj) is Object.
    VERIFY(global_object);

    // Non-standard
    global_object->set_associated_realm(*this);

    // 3. If thisValue is undefined, set thisValue to globalObj.
    if (this_value == nullptr)
        this_value = global_object;

    // Non-standard
    VERIFY(this_value);

    // 4. Set realmRec.[[GlobalObject]] to globalObj.
    m_global_object = global_object;

    // 5. Let newGlobalEnv be NewGlobalEnvironment(globalObj, thisValue).
    // 6. Set realmRec.[[GlobalEnv]] to newGlobalEnv.
    m_global_environment = m_global_object->heap().allocate_without_global_object<GlobalEnvironment>(*global_object, *this_value);

    // 7. Return unused.
}

void Realm::visit_edges(Visitor& visitor)
{
    visitor.visit(m_global_object);
    visitor.visit(m_global_environment);
}

}