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/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2021, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/JobCallback.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Promise.h>
namespace JS {
struct PromiseJob {
Function<ThrowCompletionOr<Value>()> job;
Realm* realm { nullptr };
};
// NOTE: These return a PromiseJob to prevent awkward casting at call sites.
PromiseJob create_promise_reaction_job(VM&, PromiseReaction&, Value argument);
PromiseJob create_promise_resolve_thenable_job(VM&, Promise&, Value thenable, JobCallback then);
}
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