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/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class PromiseConstructor final : public NativeFunction {
JS_OBJECT(PromiseConstructor, NativeFunction);
public:
virtual void initialize(Realm&) override;
virtual ~PromiseConstructor() override = default;
virtual ThrowCompletionOr<Value> call() override;
virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
private:
explicit PromiseConstructor(Realm&);
virtual bool has_constructor() const override { return true; }
JS_DECLARE_NATIVE_FUNCTION(all);
JS_DECLARE_NATIVE_FUNCTION(all_settled);
JS_DECLARE_NATIVE_FUNCTION(any);
JS_DECLARE_NATIVE_FUNCTION(race);
JS_DECLARE_NATIVE_FUNCTION(reject);
JS_DECLARE_NATIVE_FUNCTION(resolve);
JS_DECLARE_NATIVE_FUNCTION(symbol_species_getter);
};
}
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