blob: 3bc704cf4d35f2c16c5422a90f1755ad9bdbe11a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
ThrowCompletionOr<Object*> promise_resolve(GlobalObject&, Object& constructor, Value);
class Promise : public Object {
JS_OBJECT(Promise, Object);
public:
enum class State {
Pending,
Fulfilled,
Rejected,
};
enum class RejectionOperation {
Reject,
Handle,
};
static Promise* create(GlobalObject&);
explicit Promise(Object& prototype);
virtual ~Promise() = default;
State state() const { return m_state; }
Value result() const { return m_result; }
struct ResolvingFunctions {
FunctionObject& resolve;
FunctionObject& reject;
};
ResolvingFunctions create_resolving_functions();
void fulfill(Value value);
void reject(Value reason);
Value perform_then(Value on_fulfilled, Value on_rejected, Optional<PromiseCapability> result_capability);
bool is_handled() const { return m_is_handled; }
protected:
virtual void visit_edges(Visitor&) override;
private:
bool is_settled() const { return m_state == State::Fulfilled || m_state == State::Rejected; }
void trigger_reactions() const;
// 27.2.6 Properties of Promise Instances, https://tc39.es/ecma262/#sec-properties-of-promise-instances
State m_state { State::Pending }; // [[PromiseState]]
Value m_result; // [[PromiseResult]]
Vector<PromiseReaction*> m_fulfill_reactions; // [[PromiseFulfillReactions]]
Vector<PromiseReaction*> m_reject_reactions; // [[PromiseRejectReactions]]
bool m_is_handled { false }; // [[PromiseIsHandled]]
};
}
|