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/*
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/Function.h>
#include <AK/Optional.h>
#include <AK/TypeCasts.h>
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/JobCallback.h>
#include <LibJS/Runtime/Promise.h>
#include <LibJS/Runtime/PromiseJobs.h>
#include <LibJS/Runtime/PromiseReaction.h>
#include <LibJS/Runtime/PromiseResolvingFunction.h>
namespace JS {
// 27.2.4.7.1 PromiseResolve ( C, x ), https://tc39.es/ecma262/#sec-promise-resolve
ThrowCompletionOr<Object*> promise_resolve(GlobalObject& global_object, Object& constructor, Value value)
{
auto& vm = global_object.vm();
// 1. If IsPromise(x) is true, then
if (value.is_object() && is<Promise>(value.as_object())) {
// a. Let xConstructor be ? Get(x, "constructor").
auto value_constructor = TRY(value.as_object().get(vm.names.constructor));
// b. If SameValue(xConstructor, C) is true, return x.
if (same_value(value_constructor, &constructor))
return &static_cast<Promise&>(value.as_object());
}
// 2. Let promiseCapability be ? NewPromiseCapability(C).
auto promise_capability = TRY(new_promise_capability(global_object, &constructor));
// 3. Perform ? Call(promiseCapability.[[Resolve]], undefined, « x »).
(void)TRY(call(global_object, *promise_capability.resolve, js_undefined(), value));
// 4. Return promiseCapability.[[Promise]].
return promise_capability.promise;
}
Promise* Promise::create(GlobalObject& global_object)
{
return global_object.heap().allocate<Promise>(global_object, *global_object.promise_prototype());
}
// 27.2 Promise Objects, https://tc39.es/ecma262/#sec-promise-objects
Promise::Promise(Object& prototype)
: Object(prototype)
{
}
// 27.2.1.3 CreateResolvingFunctions ( promise ), https://tc39.es/ecma262/#sec-createresolvingfunctions
Promise::ResolvingFunctions Promise::create_resolving_functions()
{
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / create_resolving_functions()]", this);
auto& vm = this->vm();
// 1. Let alreadyResolved be the Record { [[Value]]: false }.
auto* already_resolved = vm.heap().allocate_without_global_object<AlreadyResolved>();
// 2. Let stepsResolve be the algorithm steps defined in Promise Resolve Functions.
// 3. Let lengthResolve be the number of non-optional parameters of the function definition in Promise Resolve Functions.
// 4. Let resolve be ! CreateBuiltinFunction(stepsResolve, lengthResolve, "", « [[Promise]], [[AlreadyResolved]] »).
// 5. Set resolve.[[Promise]] to promise.
// 6. Set resolve.[[AlreadyResolved]] to alreadyResolved.
// 27.2.1.3.2 Promise Resolve Functions, https://tc39.es/ecma262/#sec-promise-resolve-functions
auto* resolve_function = PromiseResolvingFunction::create(global_object(), *this, *already_resolved, [](auto& vm, auto& global_object, auto& promise, auto& already_resolved) {
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Resolve function was called", &promise);
auto resolution = vm.argument(0);
// 1. Let F be the active function object.
// 2. Assert: F has a [[Promise]] internal slot whose value is an Object.
// 3. Let promise be F.[[Promise]].
// 4. Let alreadyResolved be F.[[AlreadyResolved]].
// 5. If alreadyResolved.[[Value]] is true, return undefined.
if (already_resolved.value) {
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Promise is already resolved, returning undefined", &promise);
return js_undefined();
}
// 6. Set alreadyResolved.[[Value]] to true.
already_resolved.value = true;
// 7. If SameValue(resolution, promise) is true, then
if (resolution.is_object() && &resolution.as_object() == &promise) {
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Promise can't be resolved with itself, rejecting with error", &promise);
// a. Let selfResolutionError be a newly created TypeError object.
auto* self_resolution_error = TypeError::create(global_object, "Cannot resolve promise with itself");
// b. Return RejectPromise(promise, selfResolutionError).
return promise.reject(self_resolution_error);
}
// 8. If Type(resolution) is not Object, then
if (!resolution.is_object()) {
// a. Return FulfillPromise(promise, resolution).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Resolution is not an object, fulfilling with {}", &promise, resolution);
return promise.fulfill(resolution);
}
// 9. Let then be Get(resolution, "then").
auto then = resolution.as_object().get(vm.names.then);
// 10. If then is an abrupt completion, then
if (then.is_throw_completion()) {
// a. Return RejectPromise(promise, then.[[Value]]).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Exception while getting 'then' property, rejecting with error", &promise);
vm.clear_exception();
return promise.reject(*then.throw_completion().value());
}
// 11. Let thenAction be then.[[Value]].
auto then_action = then.release_value();
// 12. If IsCallable(thenAction) is false, then
if (!then_action.is_function()) {
// a. Return FulfillPromise(promise, resolution).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Then action is not a function, fulfilling with {}", &promise, resolution);
return promise.fulfill(resolution);
}
// 13. Let thenJobCallback be HostMakeJobCallback(thenAction).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Creating JobCallback for then action @ {}", &promise, &then_action.as_function());
auto then_job_callback = make_job_callback(then_action.as_function());
// 14. Let job be NewPromiseResolveThenableJob(promise, resolution, thenJobCallback).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Creating PromiseResolveThenableJob for thenable {}", &promise, resolution);
auto* job = PromiseResolveThenableJob::create(global_object, promise, resolution, then_job_callback);
// 15. Perform HostEnqueuePromiseJob(job.[[Job]], job.[[Realm]]).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Enqueuing job @ {}", &promise, job);
vm.enqueue_promise_job(*job);
// 16. Return undefined.
return js_undefined();
});
resolve_function->define_direct_property(vm.names.name, js_string(vm, String::empty()), Attribute::Configurable);
// 7. Let stepsReject be the algorithm steps defined in Promise Reject Functions.
// 8. Let lengthReject be the number of non-optional parameters of the function definition in Promise Reject Functions.
// 9. Let reject be ! CreateBuiltinFunction(stepsReject, lengthReject, "", « [[Promise]], [[AlreadyResolved]] »).
// 10. Set reject.[[Promise]] to promise.
// 11. Set reject.[[AlreadyResolved]] to alreadyResolved.
// 27.2.1.3.1 Promise Reject Functions, https://tc39.es/ecma262/#sec-promise-reject-functions
auto* reject_function = PromiseResolvingFunction::create(global_object(), *this, *already_resolved, [](auto& vm, auto&, auto& promise, auto& already_resolved) {
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Reject function was called", &promise);
auto reason = vm.argument(0);
// 1. Let F be the active function object.
// 2. Assert: F has a [[Promise]] internal slot whose value is an Object.
// 3. Let promise be F.[[Promise]].
// 4. Let alreadyResolved be F.[[AlreadyResolved]].
// 5. If alreadyResolved.[[Value]] is true, return undefined.
if (already_resolved.value)
return js_undefined();
// 6. Set alreadyResolved.[[Value]] to true.
already_resolved.value = true;
// 7. Return RejectPromise(promise, reason).
return promise.reject(reason);
});
reject_function->define_direct_property(vm.names.name, js_string(vm, String::empty()), Attribute::Configurable);
// 12. Return the Record { [[Resolve]]: resolve, [[Reject]]: reject }.
return { *resolve_function, *reject_function };
}
// 27.2.1.4 FulfillPromise ( promise, value ), https://tc39.es/ecma262/#sec-fulfillpromise
Value Promise::fulfill(Value value)
{
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / fulfill()]: Fulfilling promise with value {}", this, value);
// 1. Assert: The value of promise.[[PromiseState]] is pending.
VERIFY(m_state == State::Pending);
VERIFY(!value.is_empty());
// 2. Let reactions be promise.[[PromiseFulfillReactions]].
// NOTE: This is a noop, we do these steps in a slightly different order.
// 3. Set promise.[[PromiseResult]] to value.
m_result = value;
// 4. Set promise.[[PromiseFulfillReactions]] to undefined.
// 5. Set promise.[[PromiseRejectReactions]] to undefined.
// 6. Set promise.[[PromiseState]] to fulfilled.
m_state = State::Fulfilled;
// 7. Return TriggerPromiseReactions(reactions, value).
trigger_reactions();
m_fulfill_reactions.clear();
m_reject_reactions.clear();
return js_undefined();
}
// 27.2.1.7 RejectPromise ( promise, reason ), https://tc39.es/ecma262/#sec-rejectpromise
Value Promise::reject(Value reason)
{
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / reject()]: Rejecting promise with reason {}", this, reason);
auto& vm = this->vm();
// 1. Assert: The value of promise.[[PromiseState]] is pending.
VERIFY(m_state == State::Pending);
VERIFY(!reason.is_empty());
// 2. Let reactions be promise.[[PromiseRejectReactions]].
// NOTE: This is a noop, we do these steps in a slightly different order.
// 3. Set promise.[[PromiseResult]] to reason.
m_result = reason;
// 4. Set promise.[[PromiseFulfillReactions]] to undefined.
// 5. Set promise.[[PromiseRejectReactions]] to undefined.
// 6. Set promise.[[PromiseState]] to rejected.
m_state = State::Rejected;
// 7. If promise.[[PromiseIsHandled]] is false, perform HostPromiseRejectionTracker(promise, "reject").
if (!m_is_handled)
vm.promise_rejection_tracker(*this, RejectionOperation::Reject);
// 8. Return TriggerPromiseReactions(reactions, reason).
trigger_reactions();
m_fulfill_reactions.clear();
m_reject_reactions.clear();
return js_undefined();
}
// 27.2.1.8 TriggerPromiseReactions ( reactions, argument ), https://tc39.es/ecma262/#sec-triggerpromisereactions
void Promise::trigger_reactions() const
{
VERIFY(is_settled());
auto& vm = this->vm();
auto& reactions = m_state == State::Fulfilled
? m_fulfill_reactions
: m_reject_reactions;
// 1. For each element reaction of reactions, do
for (auto& reaction : reactions) {
// a. Let job be NewPromiseReactionJob(reaction, argument).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / trigger_reactions()]: Creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, &reaction, m_result);
auto* job = PromiseReactionJob::create(global_object(), *reaction, m_result);
// b. Perform HostEnqueuePromiseJob(job.[[Job]], job.[[Realm]]).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / trigger_reactions()]: Enqueuing job @ {}", this, job);
vm.enqueue_promise_job(*job);
}
if constexpr (PROMISE_DEBUG) {
if (reactions.is_empty())
dbgln("[Promise @ {} / trigger_reactions()]: No reactions!", this);
}
// 2. Return undefined.
}
// 27.2.5.4.1 PerformPromiseThen ( promise, onFulfilled, onRejected [ , resultCapability ] ), https://tc39.es/ecma262/#sec-performpromisethen
Value Promise::perform_then(Value on_fulfilled, Value on_rejected, Optional<PromiseCapability> result_capability)
{
auto& vm = this->vm();
// 1. Assert: IsPromise(promise) is true.
// 2. If resultCapability is not present, then
// a. Set resultCapability to undefined.
// 3. If IsCallable(onFulfilled) is false, then
// a. Let onFulfilledJobCallback be empty.
Optional<JobCallback> on_fulfilled_job_callback;
// 4. Else,
if (on_fulfilled.is_function()) {
// a. Let onFulfilledJobCallback be HostMakeJobCallback(onFulfilled).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Creating JobCallback for on_fulfilled function @ {}", this, &on_fulfilled.as_function());
on_fulfilled_job_callback = make_job_callback(on_fulfilled.as_function());
}
// 5. If IsCallable(onRejected) is false, then
// a. Let onRejectedJobCallback be empty.
Optional<JobCallback> on_rejected_job_callback;
// 6. Else,
if (on_rejected.is_function()) {
// a. Let onRejectedJobCallback be HostMakeJobCallback(onRejected).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Creating JobCallback for on_rejected function @ {}", this, &on_rejected.as_function());
on_rejected_job_callback = make_job_callback(on_rejected.as_function());
}
// 7. Let fulfillReaction be the PromiseReaction { [[Capability]]: resultCapability, [[Type]]: Fulfill, [[Handler]]: onFulfilledJobCallback }.
auto* fulfill_reaction = PromiseReaction::create(vm, PromiseReaction::Type::Fulfill, result_capability, on_fulfilled_job_callback);
// 8. Let rejectReaction be the PromiseReaction { [[Capability]]: resultCapability, [[Type]]: Reject, [[Handler]]: onRejectedJobCallback }.
auto* reject_reaction = PromiseReaction::create(vm, PromiseReaction::Type::Reject, result_capability, on_rejected_job_callback);
switch (m_state) {
// 9. If promise.[[PromiseState]] is pending, then
case Promise::State::Pending:
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: state is State::Pending, adding fulfill/reject reactions", this);
// a. Append fulfillReaction as the last element of the List that is promise.[[PromiseFulfillReactions]].
m_fulfill_reactions.append(fulfill_reaction);
// b. Append rejectReaction as the last element of the List that is promise.[[PromiseRejectReactions]].
m_reject_reactions.append(reject_reaction);
break;
// 10. Else if promise.[[PromiseState]] is fulfilled, then
case Promise::State::Fulfilled: {
// a. Let value be promise.[[PromiseResult]].
auto value = m_result;
// b. Let fulfillJob be NewPromiseReactionJob(fulfillReaction, value).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: State is State::Fulfilled, creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, fulfill_reaction, value);
auto* fulfill_job = PromiseReactionJob::create(global_object(), *fulfill_reaction, value);
// c. Perform HostEnqueuePromiseJob(fulfillJob.[[Job]], fulfillJob.[[Realm]]).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Enqueuing job @ {}", this, fulfill_job);
vm.enqueue_promise_job(*fulfill_job);
break;
}
// 11. Else,
case Promise::State::Rejected: {
// a. Assert: The value of promise.[[PromiseState]] is rejected.
// b. Let reason be promise.[[PromiseResult]].
auto reason = m_result;
// c. If promise.[[PromiseIsHandled]] is false, perform HostPromiseRejectionTracker(promise, "handle").
if (!m_is_handled)
vm.promise_rejection_tracker(*this, RejectionOperation::Handle);
// d. Let rejectJob be NewPromiseReactionJob(rejectReaction, reason).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: State is State::Rejected, creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, reject_reaction, reason);
auto* reject_job = PromiseReactionJob::create(global_object(), *reject_reaction, reason);
// e. Perform HostEnqueuePromiseJob(rejectJob.[[Job]], rejectJob.[[Realm]]).
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Enqueuing job @ {}", this, reject_job);
vm.enqueue_promise_job(*reject_job);
break;
}
default:
VERIFY_NOT_REACHED();
}
// 12. Set promise.[[PromiseIsHandled]] to true.
m_is_handled = true;
// 13. If resultCapability is undefined, then
if (!result_capability.has_value()) {
// a. Return undefined.
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: No ResultCapability, returning undefined", this);
return js_undefined();
}
// 14. Else,
// a. Return resultCapability.[[Promise]].
auto* promise = result_capability.value().promise;
dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Returning Promise @ {} from ResultCapability @ {}", this, promise, &result_capability.value());
return promise;
}
void Promise::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_result);
for (auto& reaction : m_fulfill_reactions)
visitor.visit(reaction);
for (auto& reaction : m_reject_reactions)
visitor.visit(reaction);
}
}
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