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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/String.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/IndexedProperties.h>
#include <LibJS/Runtime/MarkedValueList.h>
#include <LibJS/Runtime/PrimitiveString.h>
#include <LibJS/Runtime/PropertyDescriptor.h>
#include <LibJS/Runtime/PropertyName.h>
#include <LibJS/Runtime/Shape.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
#define JS_OBJECT(class_, base_class) \
public: \
using Base = base_class; \
virtual const char* class_name() const override { return #class_; }
class Object : public Cell {
public:
static Object* create(GlobalObject&, Object* prototype);
explicit Object(Object& prototype);
explicit Object(Shape&);
virtual void initialize(GlobalObject&) override;
virtual ~Object();
enum class PropertyKind {
Key,
Value,
KeyAndValue,
};
enum class PutOwnPropertyMode {
Put,
DefineProperty,
};
enum class IntegrityLevel {
Sealed,
Frozen,
};
// Please DO NOT make up your own non-standard methods unless you
// have a very good reason to do so. If any object abstract
// operation from the spec is missing, add it instead.
// Functionality for implementation details like shapes and
// property storage are obviously exempt from this rule :^)
//
// Methods named [[Foo]]() in the spec are named internal_foo()
// here, as they are "The [[Foo]] internal method of a ... object".
// They must be virtual and may be overridden. All other methods
// follow the the regular PascalCase name converted to camel_case
// naming convention and must not be virtual.
// 7.1 Type Conversion, https://tc39.es/ecma262/#sec-type-conversion
Value ordinary_to_primitive(Value::PreferredType preferred_type) const;
// 7.2 Testing and Comparison Operations, https://tc39.es/ecma262/#sec-testing-and-comparison-operations
bool is_extensible() const;
// 7.3 Operations on Objects, https://tc39.es/ecma262/#sec-operations-on-objects
Value get(PropertyName const&) const;
bool set(PropertyName const&, Value, bool throw_exceptions);
bool create_data_property(PropertyName const&, Value);
bool create_method_property(PropertyName const&, Value);
bool create_data_property_or_throw(PropertyName const&, Value);
bool define_property_or_throw(PropertyName const&, PropertyDescriptor const&);
bool delete_property_or_throw(PropertyName const&);
bool has_property(PropertyName const&) const;
bool has_own_property(PropertyName const&) const;
bool set_integrity_level(IntegrityLevel);
bool test_integrity_level(IntegrityLevel) const;
MarkedValueList enumerable_own_property_names(PropertyKind kind) const;
// 10.1 Ordinary Object Internal Methods and Internal Slots, https://tc39.es/ecma262/#sec-ordinary-object-internal-methods-and-internal-slots
virtual Object* internal_get_prototype_of() const;
virtual bool internal_set_prototype_of(Object* prototype);
virtual bool internal_is_extensible() const;
virtual bool internal_prevent_extensions();
virtual Optional<PropertyDescriptor> internal_get_own_property(PropertyName const&) const;
virtual bool internal_define_own_property(PropertyName const&, PropertyDescriptor const&);
virtual bool internal_has_property(PropertyName const&) const;
virtual Value internal_get(PropertyName const&, Value receiver) const;
virtual bool internal_set(PropertyName const&, Value value, Value receiver);
virtual bool internal_delete(PropertyName const&);
virtual MarkedValueList internal_own_property_keys() const;
// 10.4.7 Immutable Prototype Exotic Objects, https://tc39.es/ecma262/#sec-immutable-prototype-exotic-objects
bool set_immutable_prototype(Object* prototype);
// 20.1 Object Objects, https://tc39.es/ecma262/#sec-object-objects
Object* define_properties(Value properties);
// Implementation-specific storage abstractions
enum class CallNativeProperty {
Yes,
No,
};
Optional<ValueAndAttributes> storage_get(PropertyName const&, CallNativeProperty = CallNativeProperty::Yes) const;
bool storage_has(PropertyName const&) const;
void storage_set(PropertyName const&, ValueAndAttributes const&);
void storage_delete(PropertyName const&);
// Non-standard methods
// - Helpers using old, non-standard names but wrapping the standard methods.
// FIXME: Update all the code relying on these and remove them.
bool put(PropertyName const& property_name, Value value, Value receiver = {}) { return internal_set(property_name, value, receiver.value_or(this)); }
bool define_property(PropertyName const& property_name, Value value, PropertyAttributes attributes = default_attributes, bool = true)
{
return internal_define_own_property(property_name, { .value = value, .writable = attributes.is_writable(), .enumerable = attributes.is_enumerable(), .configurable = attributes.is_configurable() });
};
Value get_without_side_effects(const PropertyName&) const;
bool define_property_without_transition(const PropertyName&, Value value, PropertyAttributes attributes = default_attributes, bool throw_exceptions = true);
bool define_accessor(const PropertyName&, FunctionObject* getter, FunctionObject* setter, PropertyAttributes attributes = default_attributes, bool throw_exceptions = true);
bool define_native_function(PropertyName const&, Function<Value(VM&, GlobalObject&)>, i32 length = 0, PropertyAttributes attributes = default_attributes);
bool define_native_property(PropertyName const&, Function<Value(VM&, GlobalObject&)> getter, Function<void(VM&, GlobalObject&, Value)> setter, PropertyAttributes attributes = default_attributes);
bool define_native_accessor(PropertyName const&, Function<Value(VM&, GlobalObject&)> getter, Function<Value(VM&, GlobalObject&)> setter, PropertyAttributes attributes = default_attributes);
virtual bool is_array() const { return false; }
virtual bool is_function() const { return false; }
virtual bool is_typed_array() const { return false; }
virtual bool is_string_object() const { return false; }
virtual bool is_global_object() const { return false; }
virtual bool is_proxy_object() const { return false; }
virtual bool is_native_function() const { return false; }
virtual bool is_ordinary_function_object() const { return false; }
// B.3.7 The [[IsHTMLDDA]] Internal Slot, https://tc39.es/ecma262/#sec-IsHTMLDDA-internal-slot
virtual bool is_htmldda() const { return false; }
bool has_parameter_map() const { return m_has_parameter_map; }
void set_has_parameter_map() { m_has_parameter_map = true; }
virtual const char* class_name() const override { return "Object"; }
virtual void visit_edges(Cell::Visitor&) override;
virtual Value value_of() const { return Value(const_cast<Object*>(this)); }
Value get_direct(size_t index) const { return m_storage[index]; }
const IndexedProperties& indexed_properties() const { return m_indexed_properties; }
IndexedProperties& indexed_properties() { return m_indexed_properties; }
void set_indexed_property_elements(Vector<Value>&& values) { m_indexed_properties = IndexedProperties(move(values)); }
[[nodiscard]] Value invoke_internal(const StringOrSymbol& property_name, Optional<MarkedValueList> arguments);
template<typename... Args>
[[nodiscard]] ALWAYS_INLINE Value invoke(const StringOrSymbol& property_name, Args... args)
{
if constexpr (sizeof...(Args) > 0) {
MarkedValueList arglist { heap() };
(..., arglist.append(move(args)));
return invoke(property_name, move(arglist));
}
return invoke(property_name);
}
Shape& shape() { return *m_shape; }
Shape const& shape() const { return *m_shape; }
GlobalObject& global_object() const { return *shape().global_object(); }
void ensure_shape_is_unique();
void enable_transitions() { m_transitions_enabled = true; }
void disable_transitions() { m_transitions_enabled = false; }
template<typename T>
bool fast_is() const = delete;
protected:
enum class GlobalObjectTag { Tag };
enum class ConstructWithoutPrototypeTag { Tag };
explicit Object(GlobalObjectTag);
Object(ConstructWithoutPrototypeTag, GlobalObject&);
// [[Extensible]]
bool m_is_extensible { true };
// [[ParameterMap]]
bool m_has_parameter_map { false };
private:
Value call_native_property_getter(NativeProperty& property, Value this_value) const;
void call_native_property_setter(NativeProperty& property, Value this_value, Value) const;
void set_shape(Shape&);
Object* prototype() { return shape().prototype(); }
Object const* prototype() const { return shape().prototype(); }
bool m_transitions_enabled { true };
Shape* m_shape { nullptr };
Vector<Value> m_storage;
IndexedProperties m_indexed_properties;
};
template<>
[[nodiscard]] ALWAYS_INLINE Value Object::invoke(const StringOrSymbol& property_name, MarkedValueList arguments) { return invoke_internal(property_name, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value Object::invoke(const StringOrSymbol& property_name, Optional<MarkedValueList> arguments) { return invoke_internal(property_name, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value Object::invoke(const StringOrSymbol& property_name) { return invoke(property_name, Optional<MarkedValueList> {}); }
}
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