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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/NumberObject.h>
namespace JS {
NumberObject* NumberObject::create(Realm& realm, double value)
{
return realm.heap().allocate<NumberObject>(realm, value, *realm.global_object().number_prototype());
}
NumberObject::NumberObject(double value, Object& prototype)
: Object(prototype)
, m_value(value)
{
}
}
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