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/*
* Copyright (c) 2021, Tim Flynn <trflynn89@pm.me>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <AK/String.h>
#include <LibJS/Runtime/Object.h>
namespace JS::Intl {
class NumberFormat final : public Object {
JS_OBJECT(NumberFormat, Object);
public:
enum class Style {
Invalid,
Decimal,
Percent,
Currency,
Unit,
};
enum class CurrencyDisplay {
Code,
Symbol,
NarrowSymbol,
Name,
};
enum class CurrencySign {
Standard,
Accounting,
};
enum class UnitDisplay {
Short,
Narrow,
Long,
};
enum class RoundingType {
Invalid,
SignificantDigits,
FractionDigits,
CompactRounding,
};
enum class Notation {
Invalid,
Standard,
Scientific,
Engineering,
Compact,
};
enum class CompactDisplay {
Short,
Long,
};
enum class SignDisplay {
Invalid,
Auto,
Never,
Always,
ExceptZero,
};
static Vector<StringView> const& relevant_extension_keys(); // [[RelevantExtensionKeys]]
NumberFormat(Object& prototype);
virtual ~NumberFormat() override = default;
String const& locale() const { return m_locale; }
void set_locale(String locale) { m_locale = move(locale); }
String const& data_locale() const { return m_data_locale; }
void set_data_locale(String data_locale) { m_data_locale = move(data_locale); }
String const& numbering_system() const { return m_numbering_system; }
void set_numbering_system(String numbering_system) { m_numbering_system = move(numbering_system); }
Style style() const { return m_style; }
StringView style_string() const;
void set_style(StringView style);
bool has_currency() const { return m_currency.has_value(); }
String const& currency() const { return m_currency.value(); }
void set_currency(String currency) { m_currency = move(currency); }
bool has_currency_display() const { return m_currency_display.has_value(); }
CurrencyDisplay currency_display() const { return *m_currency_display; }
StringView currency_display_string() const;
void set_currency_display(StringView currency_display);
bool has_currency_sign() const { return m_currency_sign.has_value(); }
CurrencySign currency_sign() const { return *m_currency_sign; }
StringView currency_sign_string() const;
void set_currency_sign(StringView set_currency_sign);
bool has_unit() const { return m_unit.has_value(); }
String const& unit() const { return m_unit.value(); }
void set_unit(String unit) { m_unit = move(unit); }
bool has_unit_display() const { return m_unit_display.has_value(); }
UnitDisplay unit_display() const { return *m_unit_display; }
StringView unit_display_string() const;
void set_unit_display(StringView unit_display);
int min_integer_digits() const { return m_min_integer_digits; }
void set_min_integer_digits(int min_integer_digits) { m_min_integer_digits = min_integer_digits; }
bool has_min_fraction_digits() const { return m_min_fraction_digits.has_value(); }
int min_fraction_digits() const { return *m_min_fraction_digits; }
void set_min_fraction_digits(int min_fraction_digits) { m_min_fraction_digits = min_fraction_digits; }
bool has_max_fraction_digits() const { return m_max_fraction_digits.has_value(); }
int max_fraction_digits() const { return *m_max_fraction_digits; }
void set_max_fraction_digits(int max_fraction_digits) { m_max_fraction_digits = max_fraction_digits; }
bool has_min_significant_digits() const { return m_min_significant_digits.has_value(); }
int min_significant_digits() const { return *m_min_significant_digits; }
void set_min_significant_digits(int min_significant_digits) { m_min_significant_digits = min_significant_digits; }
bool has_max_significant_digits() const { return m_max_significant_digits.has_value(); }
int max_significant_digits() const { return *m_max_significant_digits; }
void set_max_significant_digits(int max_significant_digits) { m_max_significant_digits = max_significant_digits; }
bool use_grouping() const { return m_use_grouping; }
void set_use_grouping(bool use_grouping) { m_use_grouping = use_grouping; }
RoundingType rounding_type() const { return m_rounding_type; }
StringView rounding_type_string() const;
void set_rounding_type(RoundingType rounding_type) { m_rounding_type = rounding_type; }
Notation notation() const { return m_notation; }
StringView notation_string() const;
void set_notation(StringView notation);
bool has_compact_display() const { return m_compact_display.has_value(); }
CompactDisplay compact_display() const { return *m_compact_display; }
StringView compact_display_string() const;
void set_compact_display(StringView compact_display);
SignDisplay sign_display() const { return m_sign_display; }
StringView sign_display_string() const;
void set_sign_display(StringView sign_display);
private:
String m_locale; // [[Locale]]
String m_data_locale; // [[DataLocale]]
String m_numbering_system; // [[NumberingSystem]]
Style m_style { Style::Invalid }; // [[Style]]
Optional<String> m_currency {}; // [[Currency]]
Optional<CurrencyDisplay> m_currency_display {}; // [[CurrencyDisplay]]
Optional<CurrencySign> m_currency_sign {}; // [[CurrencySign]]
Optional<String> m_unit {}; // [[Unit]]
Optional<UnitDisplay> m_unit_display {}; // [[UnitDisplay]]
int m_min_integer_digits { 0 }; // [[MinimumIntegerDigits]]
Optional<int> m_min_fraction_digits {}; // [[MinimumFractionDigits]]
Optional<int> m_max_fraction_digits {}; // [[MaximumFractionDigits]]
Optional<int> m_min_significant_digits {}; // [[MinimumSignificantDigits]]
Optional<int> m_max_significant_digits {}; // [[MaximumSignificantDigits]]
bool m_use_grouping { false }; // [[UseGrouping]]
RoundingType m_rounding_type { RoundingType::Invalid }; // [[RoundingType]]
Notation m_notation { Notation::Invalid }; // [[Notation]]
Optional<CompactDisplay> m_compact_display {}; // [[CompactDisplay]]
SignDisplay m_sign_display { SignDisplay::Invalid }; // [[SignDisplay]]
};
void set_number_format_digit_options(GlobalObject& global_object, NumberFormat& intl_object, Object const& options, int default_min_fraction_digits, int default_max_fraction_digits, NumberFormat::Notation notation);
NumberFormat* initialize_number_format(GlobalObject& global_object, NumberFormat& number_format, Value locales_value, Value options_value);
int currency_digits(StringView currency);
void set_number_format_unit_options(GlobalObject& global_object, NumberFormat& intl_object, Object const& options);
}
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