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/*
* Copyright (c) 2021, Tim Flynn <trflynn89@pm.me>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <AK/String.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Value.h>
#include <LibUnicode/Forward.h>
namespace JS::Intl {
class Locale final : public Object {
JS_OBJECT(Locale, Object);
public:
static Locale* create(GlobalObject&, Unicode::LocaleID const&);
Locale(Object& prototype);
Locale(Unicode::LocaleID const&, Object& prototype);
virtual ~Locale() override = default;
String const& locale() const { return m_locale; }
void set_locale(String locale) { m_locale = move(locale); }
bool has_calendar() const { return m_calendar.has_value(); }
String const& calendar() const { return m_calendar.value(); }
void set_calendar(String calendar) { m_calendar = move(calendar); }
bool has_case_first() const { return m_case_first.has_value(); }
String const& case_first() const { return m_case_first.value(); }
void set_case_first(String case_first) { m_case_first = move(case_first); }
bool has_collation() const { return m_collation.has_value(); }
String const& collation() const { return m_collation.value(); }
void set_collation(String collation) { m_collation = move(collation); }
bool has_hour_cycle() const { return m_hour_cycle.has_value(); }
String const& hour_cycle() const { return m_hour_cycle.value(); }
void set_hour_cycle(String hour_cycle) { m_hour_cycle = move(hour_cycle); }
bool has_numbering_system() const { return m_numbering_system.has_value(); }
String const& numbering_system() const { return m_numbering_system.value(); }
void set_numbering_system(String numbering_system) { m_numbering_system = move(numbering_system); }
bool numeric() const { return m_numeric; }
void set_numeric(bool numeric) { m_numeric = numeric; }
private:
String m_locale; // [[Locale]]
Optional<String> m_calendar; // [[Calendar]]
Optional<String> m_case_first; // [[CaseFirst]]
Optional<String> m_collation; // [[Collation]]
Optional<String> m_hour_cycle; // [[HourCycle]]
Optional<String> m_numbering_system; // [[NumberingSystem]]
bool m_numeric { false }; // [[Numeric]]
};
}
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