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/*
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/FunctionKind.h>
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class FunctionConstructor final : public NativeFunction {
JS_OBJECT(FunctionConstructor, NativeFunction);
public:
static ThrowCompletionOr<ECMAScriptFunctionObject*> create_dynamic_function(VM&, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, MarkedVector<Value> const& args);
virtual void initialize(Realm&) override;
virtual ~FunctionConstructor() override = default;
virtual ThrowCompletionOr<Value> call() override;
virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
private:
explicit FunctionConstructor(Realm&);
virtual bool has_constructor() const override { return true; }
};
}
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