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/*
* Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/Variant.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class ArrayBuffer : public Object {
JS_OBJECT(ArrayBuffer, Object);
public:
static ArrayBuffer* create(GlobalObject&, size_t);
static ArrayBuffer* create(GlobalObject&, ByteBuffer&);
static ArrayBuffer* create(GlobalObject&, ByteBuffer*);
ArrayBuffer(size_t, Object& prototype);
ArrayBuffer(ByteBuffer& buffer, Object& prototype);
ArrayBuffer(ByteBuffer* buffer, Object& prototype);
virtual ~ArrayBuffer() override;
size_t byte_length() const { return buffer_impl().size(); }
ByteBuffer& buffer() { return buffer_impl(); }
const ByteBuffer& buffer() const { return buffer_impl(); }
private:
ByteBuffer& buffer_impl()
{
ByteBuffer* ptr { nullptr };
m_buffer.visit([&](auto* pointer) { ptr = pointer; }, [&](auto& value) { ptr = &value; });
return *ptr;
}
const ByteBuffer& buffer_impl() const { return const_cast<ArrayBuffer*>(this)->buffer_impl(); }
Variant<ByteBuffer, ByteBuffer*> m_buffer;
};
}
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