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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Format.h>
#include <AK/Forward.h>
#include <AK/Noncopyable.h>
#include <LibJS/Forward.h>
namespace JS {
class Cell {
AK_MAKE_NONCOPYABLE(Cell);
AK_MAKE_NONMOVABLE(Cell);
public:
virtual void initialize(GlobalObject&) { }
virtual ~Cell() { }
bool is_marked() const { return m_mark; }
void set_marked(bool b) { m_mark = b; }
virtual void did_become_zombie() { }
enum class State {
Live,
Dead,
Zombie,
};
State state() const { return m_state; }
void set_state(State state) { m_state = state; }
virtual const char* class_name() const = 0;
class Visitor {
public:
void visit(Cell* cell)
{
if (cell)
visit_impl(*cell);
}
void visit(Value);
protected:
virtual void visit_impl(Cell&) = 0;
virtual ~Visitor() = default;
};
virtual bool is_environment() const { return false; }
virtual void visit_edges(Visitor&) { }
Heap& heap() const;
VM& vm() const;
protected:
Cell() { }
private:
bool m_mark : 1 { false };
State m_state : 7 { State::Live };
};
}
template<>
struct AK::Formatter<JS::Cell> : AK::Formatter<FormatString> {
void format(FormatBuilder& builder, const JS::Cell* cell)
{
if (!cell)
Formatter<FormatString>::format(builder, "Cell{nullptr}");
else
Formatter<FormatString>::format(builder, "{}({})", cell->class_name(), cell);
}
};
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