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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/Badge.h>
#include <LibJS/Heap/Allocator.h>
#include <LibJS/Heap/HeapBlock.h>
namespace JS {
Allocator::Allocator(size_t cell_size)
: m_cell_size(cell_size)
{
}
Allocator::~Allocator()
{
}
Cell* Allocator::allocate_cell(Heap& heap)
{
if (m_usable_blocks.is_empty()) {
auto block = HeapBlock::create_with_cell_size(heap, m_cell_size);
m_usable_blocks.append(*block.leak_ptr());
}
auto& block = *m_usable_blocks.last();
auto* cell = block.allocate();
ASSERT(cell);
if (block.is_full())
m_full_blocks.append(*m_usable_blocks.last());
return cell;
}
void Allocator::block_did_become_empty(Badge<Heap>, HeapBlock& block)
{
block.m_list_node.remove();
delete █
}
void Allocator::block_did_become_usable(Badge<Heap>, HeapBlock& block)
{
ASSERT(!block.is_full());
m_usable_blocks.append(block);
}
}
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