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/*
* Copyright (c) 2020, Shannon Booth <shannon.ml.booth@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <LibGfx/Point.h>
namespace Gfx {
class Triangle {
public:
Triangle(IntPoint a, IntPoint b, IntPoint c)
: m_a(a)
, m_b(b)
, m_c(c)
{
m_det = (m_b.x() - m_a.x()) * (m_c.y() - m_a.y()) - (m_b.y() - m_a.y()) * (m_c.x() - m_a.x());
}
IntPoint a() const { return m_a; }
IntPoint b() const { return m_b; }
IntPoint c() const { return m_c; }
bool contains(IntPoint p) const
{
int x = p.x();
int y = p.y();
int ax = m_a.x();
int bx = m_b.x();
int cx = m_c.x();
int ay = m_a.y();
int by = m_b.y();
int cy = m_c.y();
if (m_det * ((bx - ax) * (y - ay) - (by - ay) * (x - ax)) <= 0)
return false;
if (m_det * ((cx - bx) * (y - by) - (cy - by) * (x - bx)) <= 0)
return false;
if (m_det * ((ax - cx) * (y - cy) - (ay - cy) * (x - cx)) <= 0)
return false;
return true;
}
String to_string() const;
private:
int m_det;
IntPoint m_a;
IntPoint m_b;
IntPoint m_c;
};
}
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