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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Format.h>
#include <AK/Math.h>
#include <AK/StdLibExtras.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Orientation.h>
#include <LibIPC/Forward.h>
namespace Gfx {
template<typename T>
class Point {
public:
Point() = default;
Point(T x, T y)
: m_x(x)
, m_y(y)
{
}
template<typename U>
Point(U x, U y)
: m_x(x)
, m_y(y)
{
}
template<typename U>
explicit Point(Point<U> const& other)
: m_x(other.x())
, m_y(other.y())
{
}
[[nodiscard]] ALWAYS_INLINE T x() const { return m_x; }
[[nodiscard]] ALWAYS_INLINE T y() const { return m_y; }
ALWAYS_INLINE void set_x(T x) { m_x = x; }
ALWAYS_INLINE void set_y(T y) { m_y = y; }
[[nodiscard]] ALWAYS_INLINE bool is_null() const { return !m_x && !m_y; }
[[nodiscard]] ALWAYS_INLINE bool is_empty() const { return m_x <= 0 && m_y <= 0; }
void translate_by(T dx, T dy)
{
m_x += dx;
m_y += dy;
}
ALWAYS_INLINE void translate_by(T dboth) { translate_by(dboth, dboth); }
ALWAYS_INLINE void translate_by(Point<T> const& delta) { translate_by(delta.x(), delta.y()); }
void scale_by(T dx, T dy)
{
m_x *= dx;
m_y *= dy;
}
ALWAYS_INLINE void scale_by(T dboth) { scale_by(dboth, dboth); }
ALWAYS_INLINE void scale_by(Point<T> const& delta) { scale_by(delta.x(), delta.y()); }
void transform_by(AffineTransform const& transform) { *this = transform.map(*this); }
[[nodiscard]] Point<T> translated(Point<T> const& delta) const
{
Point<T> point = *this;
point.translate_by(delta);
return point;
}
[[nodiscard]] Point<T> translated(T dx, T dy) const
{
Point<T> point = *this;
point.translate_by(dx, dy);
return point;
}
[[nodiscard]] Point<T> translated(T dboth) const
{
Point<T> point = *this;
point.translate_by(dboth, dboth);
return point;
}
[[nodiscard]] Point<T> scaled(Point<T> const& delta) const
{
Point<T> point = *this;
point.scale_by(delta);
return point;
}
[[nodiscard]] Point<T> scaled(T sx, T sy) const
{
Point<T> point = *this;
point.scale_by(sx, sy);
return point;
}
[[nodiscard]] Point<T> transformed(AffineTransform const& transform) const
{
Point<T> point = *this;
point.transform_by(transform);
return point;
}
void constrain(Rect<T> const&);
[[nodiscard]] Point<T> constrained(Rect<T> const& rect) const
{
Point<T> point = *this;
point.constrain(rect);
return point;
}
[[nodiscard]] Point<T> moved_left(T amount) const { return { x() - amount, y() }; }
[[nodiscard]] Point<T> moved_right(T amount) const { return { x() + amount, y() }; }
[[nodiscard]] Point<T> moved_up(T amount) const { return { x(), y() - amount }; }
[[nodiscard]] Point<T> moved_down(T amount) const { return { x(), y() + amount }; }
template<class U>
[[nodiscard]] bool operator==(Point<U> const& other) const
{
return x() == other.x() && y() == other.y();
}
template<class U>
[[nodiscard]] bool operator!=(Point<U> const& other) const
{
return !(*this == other);
}
[[nodiscard]] Point<T> operator+(Point<T> const& other) const { return { m_x + other.m_x, m_y + other.m_y }; }
Point<T>& operator+=(Point<T> const& other)
{
m_x += other.m_x;
m_y += other.m_y;
return *this;
}
[[nodiscard]] Point<T> operator-() const { return { -m_x, -m_y }; }
[[nodiscard]] Point<T> operator-(Point<T> const& other) const { return { m_x - other.m_x, m_y - other.m_y }; }
Point<T>& operator-=(Point<T> const& other)
{
m_x -= other.m_x;
m_y -= other.m_y;
return *this;
}
[[nodiscard]] Point<T> operator*(T factor) const { return { m_x * factor, m_y * factor }; }
Point<T>& operator*=(T factor)
{
m_x *= factor;
m_y *= factor;
return *this;
}
[[nodiscard]] Point<T> operator/(T factor) const { return { m_x / factor, m_y / factor }; }
Point<T>& operator/=(T factor)
{
m_x /= factor;
m_y /= factor;
return *this;
}
[[nodiscard]] T primary_offset_for_orientation(Orientation orientation) const
{
return orientation == Orientation::Vertical ? y() : x();
}
void set_primary_offset_for_orientation(Orientation orientation, T value)
{
if (orientation == Orientation::Vertical) {
set_y(value);
} else {
set_x(value);
}
}
[[nodiscard]] T secondary_offset_for_orientation(Orientation orientation) const
{
return orientation == Orientation::Vertical ? x() : y();
}
void set_secondary_offset_for_orientation(Orientation orientation, T value)
{
if (orientation == Orientation::Vertical) {
set_x(value);
} else {
set_y(value);
}
}
[[nodiscard]] T dx_relative_to(Point<T> const& other) const
{
return x() - other.x();
}
[[nodiscard]] T dy_relative_to(Point<T> const& other) const
{
return y() - other.y();
}
// Returns pixels moved from other in either direction
[[nodiscard]] T pixels_moved(Point<T> const& other) const
{
return max(AK::abs(dx_relative_to(other)), AK::abs(dy_relative_to(other)));
}
[[nodiscard]] float distance_from(Point<T> const& other) const
{
if (*this == other)
return 0;
return AK::hypot<float>(m_x - other.m_x, m_y - other.m_y);
}
[[nodiscard]] Point absolute_relative_distance_to(Point const& other) const
{
return { AK::abs(dx_relative_to(other)), AK::abs(dy_relative_to(other)) };
}
template<typename U>
[[nodiscard]] Point<U> to_type() const
{
return Point<U>(*this);
}
[[nodiscard]] String to_string() const;
private:
T m_x { 0 };
T m_y { 0 };
};
using IntPoint = Point<int>;
using FloatPoint = Point<float>;
}
namespace AK {
template<typename T>
struct Formatter<Gfx::Point<T>> : Formatter<StringView> {
void format(FormatBuilder& builder, Gfx::Point<T> const& value)
{
Formatter<StringView>::format(builder, value.to_string());
}
};
}
namespace IPC {
bool encode(Encoder&, Gfx::IntPoint const&);
bool decode(Decoder&, Gfx::IntPoint&);
}
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