summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibGfx/ClassicStylePainter.cpp
blob: 6509350f58a247a4633a0d4895af6c6fea8f95d9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
/*
 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
 * Copyright (c) 2020, Sarah Taube <metalflakecobaltpaint@gmail.com>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include <AK/StringView.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/ClassicStylePainter.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Palette.h>

namespace Gfx {

void ClassicStylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const Palette& palette, bool active, bool hovered, bool enabled, bool top)
{
    Color base_color = palette.button();
    Color highlight_color2 = palette.threed_highlight();
    Color shadow_color1 = palette.threed_shadow1();
    Color shadow_color2 = palette.threed_shadow2();

    if (hovered && enabled && !active)
        base_color = palette.hover_highlight();

    PainterStateSaver saver(painter);
    painter.translate(rect.location());

    if (top) {
        // Base
        painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);

        // Top line
        painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);

        // Left side
        painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
        painter.set_pixel({ 1, 1 }, highlight_color2);

        // Right side

        IntPoint top_right_outer { rect.width() - 1, 2 };
        IntPoint bottom_right_outer { rect.width() - 1, rect.height() - 1 };
        painter.draw_line(top_right_outer, bottom_right_outer, shadow_color2);

        IntPoint top_right_inner { rect.width() - 2, 2 };
        IntPoint bottom_right_inner { rect.width() - 2, rect.height() - 1 };
        painter.draw_line(top_right_inner, bottom_right_inner, shadow_color1);

        painter.set_pixel(rect.width() - 2, 1, shadow_color2);
    } else {
        // Base
        painter.fill_rect({ 0, 0, rect.width() - 1, rect.height() }, base_color);

        // Bottom line
        painter.draw_line({ 2, rect.height() - 1 }, { rect.width() - 3, rect.height() - 1 }, shadow_color2);

        // Left side
        painter.draw_line({ 0, 0 }, { 0, rect.height() - 3 }, highlight_color2);
        painter.set_pixel({ 1, rect.height() - 2 }, highlight_color2);

        // Right side
        IntPoint top_right_outer { rect.width() - 1, 0 };
        IntPoint bottom_right_outer { rect.width() - 1, rect.height() - 3 };
        painter.draw_line(top_right_outer, bottom_right_outer, shadow_color2);

        IntPoint top_right_inner { rect.width() - 2, 0 };
        IntPoint bottom_right_inner { rect.width() - 2, rect.height() - 3 };
        painter.draw_line(top_right_inner, bottom_right_inner, shadow_color1);

        painter.set_pixel(rect.width() - 2, rect.height() - 2, shadow_color2);
    }
}

static void paint_button_new(Painter& painter, const IntRect& a_rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled, bool focused)
{
    Color button_color = palette.button();
    Color highlight_color = palette.threed_highlight();
    Color shadow_color1 = palette.threed_shadow1();
    Color shadow_color2 = palette.threed_shadow2();

    if (checked && enabled) {
        if (hovered)
            button_color = palette.hover_highlight();
        else
            button_color = palette.button();
    } else if (hovered && enabled)
        button_color = palette.hover_highlight();

    PainterStateSaver saver(painter);

    auto rect = a_rect;
    if (focused) {
        painter.draw_rect(a_rect, palette.threed_shadow2());
        rect.shrink(2, 2);
    }

    painter.translate(rect.location());

    if (pressed || checked) {
        // Base
        Gfx::IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };

        if (checked && !pressed)
            painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), palette.button());
        else
            painter.fill_rect(base_rect, button_color);

        // Top shadow
        painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2);
        painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2);

        // Sunken shadow
        painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1);
        painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1);

        // Outer highlight
        painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color);
        painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color);

        // Inner highlight
        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button());
        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button());
    } else {
        // Base
        painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);

        // Top highlight
        painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color);
        painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, highlight_color);

        // Outer shadow
        painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
        painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);

        // Inner shadow
        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
    }
}

void ClassicStylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused)
{
    if (button_style == ButtonStyle::Normal)
        return paint_button_new(painter, rect, palette, pressed, checked, hovered, enabled, focused);

    if (button_style == ButtonStyle::Coolbar && !enabled)
        return;

    Color button_color = palette.button();
    Color highlight_color = palette.threed_highlight();
    Color shadow_color = button_style == ButtonStyle::Coolbar ? palette.threed_shadow1() : palette.threed_shadow2();

    PainterStateSaver saver(painter);
    painter.translate(rect.location());

    if (pressed || checked) {
        // Base
        IntRect base_rect { 1, 1, rect.width() - 2, rect.height() - 2 };
        if (button_style == ButtonStyle::Coolbar) {
            if (checked && !pressed) {
                painter.fill_rect_with_dither_pattern(base_rect, palette.button().lightened(1.3f), Color());
            } else {
                painter.fill_rect(base_rect, button_color);
            }
        }

        // Sunken shadow
        painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
        painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);

        // Bottom highlight
        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
    } else if (hovered) {
        if (button_style == ButtonStyle::Coolbar) {
            // Base
            painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
        }

        // Top highlight
        painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
        painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);

        // Bottom shadow
        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
    }
}

void ClassicStylePainter::paint_surface(Painter& painter, const IntRect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
{
    painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, palette.button());
    painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? palette.threed_highlight() : palette.button());
    painter.draw_line(rect.bottom_left(), rect.bottom_right(), palette.threed_shadow1());
    if (paint_vertical_lines) {
        painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), palette.threed_highlight());
        painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), palette.threed_shadow1());
    }
}

void ClassicStylePainter::paint_frame(Painter& painter, const IntRect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
{
    Color top_left_color;
    Color bottom_right_color;
    Color dark_shade = palette.threed_shadow1();
    Color light_shade = palette.threed_highlight();

    if (shape == FrameShape::Container && thickness >= 2) {
        if (shadow == FrameShadow::Raised) {
            dark_shade = palette.threed_shadow2();
        }
    }

    if (shadow == FrameShadow::Raised) {
        top_left_color = light_shade;
        bottom_right_color = dark_shade;
    } else if (shadow == FrameShadow::Sunken) {
        top_left_color = dark_shade;
        bottom_right_color = light_shade;
    } else if (shadow == FrameShadow::Plain) {
        top_left_color = dark_shade;
        bottom_right_color = dark_shade;
    }

    if (thickness >= 1) {
        painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
        painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);

        if (shape != FrameShape::Panel || !skip_vertical_lines) {
            painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
            painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
        }
    }

    if (shape == FrameShape::Container && thickness >= 2) {
        Color top_left_color;
        Color bottom_right_color;
        Color dark_shade = palette.threed_shadow2();
        Color light_shade = palette.button();
        if (shadow == FrameShadow::Raised) {
            dark_shade = palette.threed_shadow1();
            top_left_color = light_shade;
            bottom_right_color = dark_shade;
        } else if (shadow == FrameShadow::Sunken) {
            top_left_color = dark_shade;
            bottom_right_color = light_shade;
        } else if (shadow == FrameShadow::Plain) {
            top_left_color = dark_shade;
            bottom_right_color = dark_shade;
        }
        IntRect inner_container_frame_rect = rect.shrunken(2, 2);
        painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
        painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
        painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
        painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
    }

    if (shape == FrameShape::Box && thickness >= 2) {
        swap(top_left_color, bottom_right_color);
        IntRect inner_rect = rect.shrunken(2, 2);
        painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
        painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
        painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
        painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
    }
}

void ClassicStylePainter::paint_window_frame(Painter& painter, const IntRect& rect, const Palette& palette)
{
    Color base_color = palette.button();
    Color dark_shade = palette.threed_shadow2();
    Color mid_shade = palette.threed_shadow1();
    Color light_shade = palette.threed_highlight();

    painter.draw_line(rect.top_left(), rect.top_right(), base_color);
    painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
    painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
    painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
    painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
    painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
    painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-3, 3), base_color);
    painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -3), base_color);

    painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
    painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
    painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
    painter.draw_line(rect.top_right().translated(-3, 3), rect.bottom_right().translated(-3, -3), base_color);
    painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
    painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
    painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
    painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
}

void ClassicStylePainter::paint_progressbar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text, Orientation orientation)
{
    // First we fill the entire widget with the gradient. This incurs a bit of
    // overdraw but ensures a consistent look throughout the progression.
    Color start_color = palette.active_window_border1();
    Color end_color = palette.active_window_border2();
    painter.fill_rect_with_gradient(orientation, rect, start_color, end_color);

    if (!text.is_null()) {
        painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
        painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
    }

    float range_size = max - min;
    float progress = (value - min) / range_size;

    // Then we carve out a hole in the remaining part of the widget.
    // We draw the text a third time, clipped and inverse, for sharp contrast.
    IntRect hole_rect;
    if (orientation == Orientation::Horizontal) {
        float progress_width = progress * rect.width();
        hole_rect = { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
    } else {
        float progress_height = progress * rect.height();
        hole_rect = { 0, 0, rect.width(), (int)(rect.height() - progress_height) };
    }
    hole_rect.translate_by(rect.location());
    hole_rect.set_right_without_resize(rect.right());
    PainterStateSaver saver(painter);
    painter.fill_rect(hole_rect, palette.base());

    painter.add_clip_rect(hole_rect);
    if (!text.is_null())
        painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
}

static RefPtr<Gfx::Bitmap> s_unfilled_circle_bitmap;
static RefPtr<Gfx::Bitmap> s_filled_circle_bitmap;
static RefPtr<Gfx::Bitmap> s_changing_filled_circle_bitmap;
static RefPtr<Gfx::Bitmap> s_changing_unfilled_circle_bitmap;

static const Gfx::Bitmap& circle_bitmap(bool checked, bool changing)
{
    if (changing)
        return checked ? *s_changing_filled_circle_bitmap : *s_changing_unfilled_circle_bitmap;
    return checked ? *s_filled_circle_bitmap : *s_unfilled_circle_bitmap;
}

void ClassicStylePainter::paint_radio_button(Painter& painter, const IntRect& rect, const Palette&, bool is_checked, bool is_being_pressed)
{
    if (!s_unfilled_circle_bitmap) {
        s_unfilled_circle_bitmap = Bitmap::load_from_file("/res/icons/serenity/unfilled-radio-circle.png");
        s_filled_circle_bitmap = Bitmap::load_from_file("/res/icons/serenity/filled-radio-circle.png");
        s_changing_filled_circle_bitmap = Bitmap::load_from_file("/res/icons/serenity/changing-filled-radio-circle.png");
        s_changing_unfilled_circle_bitmap = Bitmap::load_from_file("/res/icons/serenity/changing-unfilled-radio-circle.png");
    }

    auto& bitmap = circle_bitmap(is_checked, is_being_pressed);
    painter.blit(rect.location(), bitmap, bitmap.rect());
}

static const char* s_checked_bitmap_data = {
    "         "
    "       # "
    "      ## "
    "     ### "
    " ## ###  "
    " #####   "
    "  ###    "
    "   #     "
    "         "
};

static Gfx::CharacterBitmap* s_checked_bitmap;
static const int s_checked_bitmap_width = 9;
static const int s_checked_bitmap_height = 9;

void ClassicStylePainter::paint_check_box(Painter& painter, const IntRect& rect, const Palette& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
{
    painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
    paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);

    if (is_being_pressed) {
        // FIXME: This color should not be hard-coded.
        painter.draw_rect(rect.shrunken(4, 4), Color::MidGray);
    }

    if (is_checked) {
        if (!s_checked_bitmap)
            s_checked_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_checked_bitmap_data, s_checked_bitmap_width, s_checked_bitmap_height).leak_ref();
        painter.draw_bitmap(rect.shrunken(4, 4).location(), *s_checked_bitmap, is_enabled ? palette.base_text() : palette.threed_shadow1());
    }
}

void ClassicStylePainter::paint_transparency_grid(Painter& painter, const IntRect& rect, const Palette& palette)
{
    painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base());
}

}